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General Tabletop Discussion
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Should hit points continue to be generated randomly in 4e?
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<blockquote data-quote="Lanefan" data-source="post: 3738016" data-attributes="member: 29398"><p>Then dare I suggest not cheating, and scale back accordingly the character-I-want expectations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the fighter with the glass jaw, if 4 levels in I find I've got bupkus for hit points then I'm just going to change my focus a bit...instead of ante-ing up for the big splashy weapon I'm going to find me the best defenses money can buy (or the party will let me have when dividing treasury) and wait awhile for the weapon.</p><p></p><p>One long-time character in a 1e game I was in was a Ranger-Cleric with *awful* h.p. for his level, and no Con. to speak of (he was an elf). But every shred of treasure he'd earned had gone into armour and shield, and he had *by far* the best AC on the team...so he'd wade in, draw fire, and let the rest of us do the damage. Sure, maybe the enemy would get in a lucky hit or two on him but that'd be all...often the high h.p. guys would finish the battle in worse shape than the R-C! I know this 'cause I was sometimes one of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What it comes down to is to some extent letting the dice shape your character, instead of going in with a hard-and-fast "this is what I'm gonna play no matter what" mindset.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3738016, member: 29398"] Then dare I suggest not cheating, and scale back accordingly the character-I-want expectations. :) As for the fighter with the glass jaw, if 4 levels in I find I've got bupkus for hit points then I'm just going to change my focus a bit...instead of ante-ing up for the big splashy weapon I'm going to find me the best defenses money can buy (or the party will let me have when dividing treasury) and wait awhile for the weapon. One long-time character in a 1e game I was in was a Ranger-Cleric with *awful* h.p. for his level, and no Con. to speak of (he was an elf). But every shred of treasure he'd earned had gone into armour and shield, and he had *by far* the best AC on the team...so he'd wade in, draw fire, and let the rest of us do the damage. Sure, maybe the enemy would get in a lucky hit or two on him but that'd be all...often the high h.p. guys would finish the battle in worse shape than the R-C! I know this 'cause I was sometimes one of them. :) What it comes down to is to some extent letting the dice shape your character, instead of going in with a hard-and-fast "this is what I'm gonna play no matter what" mindset. Lanefan [/QUOTE]
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Should hit points continue to be generated randomly in 4e?
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