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Should hit points continue to be generated randomly in 4e?
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<blockquote data-quote="GhostTiger" data-source="post: 3762068" data-attributes="member: 4851"><p>An interesting thing about this thread is the different variations of houserules we use, and have used, for years. I've been playing since '79 and in contrast to the post above, I have never, ever, seen anyone roll stats first, then decide what they are going to play. Players either came to the table wanting to try something, "I wanna be a Elf Druid this time!" or would ask, "What does the party need? A Rogue? Ok." Rolling stats was the first thing you did after you chose what you were going to play. Naturally, players often changed their mind during the creation process, but stats had no effect on their choice. </p><p></p><p>I voted for rolling hps. Rolling hps is always fun. The disappointment of a bad roll is infrequent since every group I've ever gamed in had some form of re-roll houserule. Predominately, roll a second time if you don't like your first and you have to take the second roll, or roll two and take which one you want. Occasionally nothing would help and you'd be stuck with a bad number. And everyone was ok with that.</p><p></p><p>On a side note, in all my decades of gaming, with a number of different unrelated groups, not one group has ever used point buy either. Frankly, all of my friends are horrified that anyone would take the randomness out of stat determination. lol 'Course, in my games you roll multiple sets (usually three) and take the preferred.</p><p></p><p>I think that's the allure of what I would refer to as "random" stats or hps, we houserule the process to the point where better-than-average numbers are not necessarily assured, but very likely.</p><p></p><p>GhostTiger</p></blockquote><p></p>
[QUOTE="GhostTiger, post: 3762068, member: 4851"] An interesting thing about this thread is the different variations of houserules we use, and have used, for years. I've been playing since '79 and in contrast to the post above, I have never, ever, seen anyone roll stats first, then decide what they are going to play. Players either came to the table wanting to try something, "I wanna be a Elf Druid this time!" or would ask, "What does the party need? A Rogue? Ok." Rolling stats was the first thing you did after you chose what you were going to play. Naturally, players often changed their mind during the creation process, but stats had no effect on their choice. I voted for rolling hps. Rolling hps is always fun. The disappointment of a bad roll is infrequent since every group I've ever gamed in had some form of re-roll houserule. Predominately, roll a second time if you don't like your first and you have to take the second roll, or roll two and take which one you want. Occasionally nothing would help and you'd be stuck with a bad number. And everyone was ok with that. On a side note, in all my decades of gaming, with a number of different unrelated groups, not one group has ever used point buy either. Frankly, all of my friends are horrified that anyone would take the randomness out of stat determination. lol 'Course, in my games you roll multiple sets (usually three) and take the preferred. I think that's the allure of what I would refer to as "random" stats or hps, we houserule the process to the point where better-than-average numbers are not necessarily assured, but very likely. GhostTiger [/QUOTE]
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Should hit points continue to be generated randomly in 4e?
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