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General Tabletop Discussion
D&D Older Editions
Should hit points continue to be generated randomly in 4e?
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<blockquote data-quote="wayne62682" data-source="post: 3762458" data-attributes="member: 40455"><p>Death to randomness! Take it from experience, it's no fun to have a badass character and roll crappy for hit points. <strong>Nothing</strong> should be random when it comes to generating/leveling up characters. It should entirely be based on player choice. If streamlining HP so Fighter-types will always have more hit points than non-fighters is "cookie-cutter", then there's a bigger issues somewhere.</p><p></p><p>Every group I've played in has used some kind of house rule to help with HP. Most notably was where you had three re-rolls that you could use, and the roll didn't count if you rolled lower than average+1. So 9 times out of 10 you'd end up eventually rolling max, or close to max, and even if you didn't and you used up your re-rolls you'd get Avg+1. </p><p></p><p>I'm firmly in the no random hit points/ability scores for 4E camp.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3762458, member: 40455"] Death to randomness! Take it from experience, it's no fun to have a badass character and roll crappy for hit points. [b]Nothing[/b] should be random when it comes to generating/leveling up characters. It should entirely be based on player choice. If streamlining HP so Fighter-types will always have more hit points than non-fighters is "cookie-cutter", then there's a bigger issues somewhere. Every group I've played in has used some kind of house rule to help with HP. Most notably was where you had three re-rolls that you could use, and the roll didn't count if you rolled lower than average+1. So 9 times out of 10 you'd end up eventually rolling max, or close to max, and even if you didn't and you used up your re-rolls you'd get Avg+1. I'm firmly in the no random hit points/ability scores for 4E camp. [/QUOTE]
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D&D Older Editions
Should hit points continue to be generated randomly in 4e?
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