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General Tabletop Discussion
D&D Older Editions
Should hit points continue to be generated randomly in 4e?
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<blockquote data-quote="Lanefan" data-source="post: 3763155" data-attributes="member: 29398"><p>To sum up: What we have here is the classic law (fixed) vs. chaos (random) argument.</p><p></p><p>Assuming in all cases internal consistency within the game (i.e. the DM isn't changing the rules on the fly), we get: </p><p></p><p>Some people like a more "lawful" game, where things in the players' realm are as predictable as possible e.g. fixed hit points, full choice of class-race, point-buy or arrayed stats, etc.; and where things in the DM's realm hopefully follow somewhat closely to the structured rules of engagement e.g. proper CR/EL levels, proper wealth-by-level, regular level advancement, and so on.</p><p></p><p>Some people like a more "chaotic" game, where a player's inbound idea for a character may well be thrown a curveball by the dice (for good or bad) and many things are generated randomly e.g. hit points, base stats, initial wealth, etc.; and where the DM by and large throws CR/EL and wealth guidelines out the window shortly after puck-drop, and the PCs are pretty much left on their own and had better be ready to run like hell.</p><p></p><p>Call me chaotic.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3763155, member: 29398"] To sum up: What we have here is the classic law (fixed) vs. chaos (random) argument. Assuming in all cases internal consistency within the game (i.e. the DM isn't changing the rules on the fly), we get: Some people like a more "lawful" game, where things in the players' realm are as predictable as possible e.g. fixed hit points, full choice of class-race, point-buy or arrayed stats, etc.; and where things in the DM's realm hopefully follow somewhat closely to the structured rules of engagement e.g. proper CR/EL levels, proper wealth-by-level, regular level advancement, and so on. Some people like a more "chaotic" game, where a player's inbound idea for a character may well be thrown a curveball by the dice (for good or bad) and many things are generated randomly e.g. hit points, base stats, initial wealth, etc.; and where the DM by and large throws CR/EL and wealth guidelines out the window shortly after puck-drop, and the PCs are pretty much left on their own and had better be ready to run like hell. Call me chaotic. Lanefan [/QUOTE]
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Should hit points continue to be generated randomly in 4e?
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