Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Should hit points continue to be generated randomly in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Switchback" data-source="post: 4377308" data-attributes="member: 69793"><p>I'm fine with the fixed HP approach 4e uses. It seems most that like the random rolls don't have the courage to go all the way anyway. People create a random + fixed hybrid system (i.e. D8 = 4 + D4) that more than not simply awards more HP than the players would have had anyway. In older editions I've played, we always allowed rerolls on 1's and sometimes 2's as well. Which kind of again, defeats the purpose of true randomization and usually ends you up above your expected average, which of course all players like. </p><p></p><p>My impression from the old systems, was that Constitution was the thing that was <em>supposed</em> to save fighters, or other classes worried about HP, who rolled low. A 1 or 2 is bad sure, but when you are still getting 5 or 6 anyway because of your 18 constitution it doesn't hurt as much. </p><p></p><p>That was one real boon of the old system, not the dice roll itself, but that you could have a modicum amount of control of your HP vs your expected average simply by how much you wanted to spend or could luckily afford on your Constitution and in turn, bonus per level. I miss that far more than rolling D4 as a Wizard for example.</p><p></p><p>Then again, my groups discovered long ago that at 1st level CON = HP went a long way to extending the life of characters vs the ridiculous chance of rolling 1 or 2 HP at 1st level. So after that point, you could afford some poor rolls at higher levels, because you had about a 6-10 point cushion to fall back on. It would take many bad rolls to make you fall behind your normal expected average and of course more than not, most characters would end up doing better.</p><p></p><p>For a concerned DM, random was never really 'random' anyway. A Fighter who rolled low HP for a few levels just happened to get some magic armor +1 better than was initially planned, or the party happened into more healing potions or scrolls than they might otherwise. For the 'unconcerned' DM, that Fighter simply met a early end, sometimes intentionally and suicidally, and the player came back with a new one who had the stats he would have preferred the first time around. Mostly a huge hasstle and timewaste.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4377308, member: 69793"] I'm fine with the fixed HP approach 4e uses. It seems most that like the random rolls don't have the courage to go all the way anyway. People create a random + fixed hybrid system (i.e. D8 = 4 + D4) that more than not simply awards more HP than the players would have had anyway. In older editions I've played, we always allowed rerolls on 1's and sometimes 2's as well. Which kind of again, defeats the purpose of true randomization and usually ends you up above your expected average, which of course all players like. My impression from the old systems, was that Constitution was the thing that was [I]supposed[/I] to save fighters, or other classes worried about HP, who rolled low. A 1 or 2 is bad sure, but when you are still getting 5 or 6 anyway because of your 18 constitution it doesn't hurt as much. That was one real boon of the old system, not the dice roll itself, but that you could have a modicum amount of control of your HP vs your expected average simply by how much you wanted to spend or could luckily afford on your Constitution and in turn, bonus per level. I miss that far more than rolling D4 as a Wizard for example. Then again, my groups discovered long ago that at 1st level CON = HP went a long way to extending the life of characters vs the ridiculous chance of rolling 1 or 2 HP at 1st level. So after that point, you could afford some poor rolls at higher levels, because you had about a 6-10 point cushion to fall back on. It would take many bad rolls to make you fall behind your normal expected average and of course more than not, most characters would end up doing better. For a concerned DM, random was never really 'random' anyway. A Fighter who rolled low HP for a few levels just happened to get some magic armor +1 better than was initially planned, or the party happened into more healing potions or scrolls than they might otherwise. For the 'unconcerned' DM, that Fighter simply met a early end, sometimes intentionally and suicidally, and the player came back with a new one who had the stats he would have preferred the first time around. Mostly a huge hasstle and timewaste. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Should hit points continue to be generated randomly in 4e?
Top