Morte
Explorer
I've been running FATE, in which the "FATE points" are effectively action points and the "aspects" give extra FATE points in line with roleplay. They've been enormously useful to me because the game has one or two characters, and the FATE points smooth over the slings and arrows of outragoeus dice rolls. Teamwork + the law of averages should/would do the same in a larger party.
I think in a group of about eight the players will horde action points, and use them to stay alive rather than do anything new or exciting. I'd prefer to see the players/characters using teamwork to cover each other, and using weight of numbers to recover from the occasional extreme bad luck (e.g. 2 failed saves against death spells leave 6 standing). I'd be more inclined to go for some sort of "use it or lose it" scheme, e.g. one per session.
I think in a group of about eight the players will horde action points, and use them to stay alive rather than do anything new or exciting. I'd prefer to see the players/characters using teamwork to cover each other, and using weight of numbers to recover from the occasional extreme bad luck (e.g. 2 failed saves against death spells leave 6 standing). I'd be more inclined to go for some sort of "use it or lose it" scheme, e.g. one per session.
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