Should I buy the Modern Player's Companion?

Cowpie Zombie

First Post
Just flipping through Green Ronin's Modern Player's Companion at my FLGS the other day and was quite impressed at first glance. I'm wondering if its worth the cost, however. On the one hand, I love the idea of expanding my d20 Modern resources; on the other hand, I'm leary about shelling out big bucks for a book that may never get used. Part of me says, "A few more feats, a few more starting occupations, a few more advanced classes...yawn."

Is it worth it?
 

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I liked it for what it is, but I get your point; it's not essential. I'd go back and have another shuftie at the feats, classes etc, and decide if they will see use in your game.
 



Oh don't get me wrong. I certainly think its worth the price of admission, and its a welcome addition to any modern game. Three thumbs up, way up! But if CZ is worried about cash, and he's not sure he's going to use most of the stuff...

to each his own etc,
 

i went ahead and got the print version, but i wonder if getting the pdf version would be cheaper? if so, that'd be a way to get over the cost worry.

i like the MPC. good addition to the stable.
 

Not essential, but I recommend it as a good addition to your d20 Modern ruleset, along with Martial Arts Mayhem, Ultramodern Firearms, and Blood and Fist (by Charles Rice; published by RPGObjects).
 
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I got the PDF of MPC. Now I wish I had gotten the print edition (and I probably will within the next few months). As for Martial Arts MEyhem, I preferred Blood and Fists to MAM. Not that MAM is a bad product (it's a good read) I just liked the way B&F handled the subject matter better :)
 

Some of the Advanced Classes seem a little unbalanced to me. When you consider that the Core rules only gives the +1/level BAB to one Advanced Class and that's a melee specialist the you have to question the "Dead Shot" (a ranged specialist), "Enforcer" and "Bounty Hunter", the Enforcer isn't too bad.

I worry a bit about the the Bounty Hunter gets the best BAB, one Good and Two average (no poor) saves, average Defense bonus, decent hit dice, and skill points. There doesn't seem to be any drawback to this class, other than tougher than most entry requirements, but as many D20 designers have said before entry requirements don't provide balance, they just mean an already advantaged character can take the class.

You have to wonder why the designers of the original game didn't give the Soldier or Gunslinger the +1/level BAB progression, there was probably a reason to keep that for the more melee focused classes. For this reason Enforcer isn't really a problem, as he seems to be more of a melee sort, but the "Dead Shot" raises an eye brow from me.

Not only does "Dead Shot" get the best BAB, but only one poor save, okay it has a poor Defense bonus, but by second level thanks to the class abilities, it has a total of +5 attack bonus (+2 BAB, +2 circumstance from Dead Aim, +1 Weapon Focus), later on they get another +2 to attack rolls thanks to class abilities. This is ment to be balanced by a poor defense bonus and poor skill points, but if the game is at all combat focused, then this class will shine. It also does seem very well thought out, while most Advanced Class will be getting a cool unique ability at 10th level the "Dead Shot" gets a feat nearly anyone else could purchase at first level, and would be much more suited to early on in the characters development.
 


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