D&D General Should I leave my friend's Spelljammer game?


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Had scheduling issues with a group once.
If you want out of the game, but want to stay connected, an option is to exit your character, and then drop in on occasion to play "NPC" one-offs for your friend.
Playing a "disposable" villian for a session can actually be a lot of fun (and it's not exactly a grudge match with the other players, if the NPC turns out to be one of the "bad guys".)
 




You absolutely should stay!

Okay, now that the joke is out of the way, it really sounds like it's time to wrap it up amicably. You have strong real life reasons, I'd stick to those to keep everything good between you and your friend without burning any bridges. And you mentioned that you really like you character, but you've also said that you have little chance to develop him, or even cast Find Familiar.

It sounds like the playstyle of the other two players works with each other, it's not your duty to 'correct' something that isn't a problem between them. Get some sleep, and best of luck.
 

Ok so to be honest you are conflating quite a few distinct behaviors here. Worth probably splitting them out.

- Is a 10pm finish for a 7am start a deal breaker. Probably not. Plenty of people live comfortable on 7 hours of sleep a night. If you were enjoying a game then it probably wouldn’t be an issue. Instead it’s a convenient excuse. Though if you struggle with sleep this may be a bigger issue.

- You’re bored by interminable combat. You owe it to your friend who is getting back into DMing to give them some honest feedback and say they have the balance wrong for you and you would prefer shorter combat time and more roleplay/exploration. If you don’t give your friend the feedback how do you expect them to improve? If they can’t then that is a valid reason to leave the game.

- Some players are being crude. It’s a session zero thing but you have to say yellow card folks, I don’t like this. It’s not for me. Cut it out or I’m out of here. No one should have to sit through RPG that makes them feel uncomfortable. Period.

I would have a last gasp and try brutal honesty. You might find that players around you feel the same way and honest feedback (even if it risks derailing things) could improve the situation for everyone.

These aren’t strangers. It’s worth a punt to get it right.
 

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