My experience this was always the case with two days being the most that was normal due to obligatory clerics === for me 4e means no obligatory classesthe overnight full-healing reduces the amount of time the PCs spend recovering from combat
But there's a lack of utility (magical and non-magical), too much reliance on magic items that do too little in terms of fluff (feats suffer the same) and too little complexity outside of combat situations.
No, you should play The One Ring.
...
Well, YOU ASKED.
4e magic items were as guilty of that kind if genre-inapropriateness as ever, but Artifacts were actually quite good. They actually impacted the story & character, managing to be interesting without just resorting to game-breaking overpoweredness.I have disliked most D&D magic items compared to those of myth and legend the Artifact rules in 4e I didnt use much but I have heard great praise for.
4e magic items were as guilty of that kind if genre-inapropriateness as ever, but Artifacts were actually quite good. They actually impacted the story & character, managing to be interesting without just resorting to game-breaking overpoweredness.
Depends on how you slice it. The overall rules became "more complex" (and more like old-school "classic" D&D) because they had more exceptions, but the individual use cases became "less complex" because, with those exceptions, they individually had fewer moving parts (and thus less like classic 4e). Since the perspective on offer was intended to focus on the player-side experience, I answered with the latterTo be fair - and I use that word almost ironically - Essentials paid a modest price in /increased/ overall complexity, in order to make certain classes feel a bit more "classic." (npi, irony, yes, but no pun)
Rune Priest wasn't bad, just seen as unnecessary (it probably should've just been a variant of Cleric). I have had far too many people tell me that Vampire was too serviceable to be "complete crap" etc., it just needed the charop tricks that for others were merely useful. Seeker rarely gets any praise, but it's also not the worst controller by a long shot. That was Binder, which I'm somewhat surprised you failed to mention, as it's the one (sub)class I've never, even once, heard praise for, and quite frequently heard derided as a dumpster fire.Um… Seeker, Vampire, Rune Priest, and ..er.. y'know, there wasn't really a complete crap defender, was there? … Knight, I guess.
Yeah....I get what they wanted with the Berserker. But it would have made more sense as a Warden subclass that specialized in damage, getting rage-y stances/abilities instead of the usual ones.There were some post-Essentials bright spots and that was one. The Skald and Berserker were also pretty cool, in some ways - though the Berserker was the most cross-role sub-class ever, changing roles when it raged.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.