I have a friend who thinks that saving throws are stupid, particularly Will saves for non-mind control spells. He thinks that, if a mage knows Telekinesis, he ought to be able to rip your heart out of your chest, or at least yank your sword out of its sheath, without you getting a save.
Now, from a game standpoint, that's silly. It would be ridiculously unbalancing. Sure, it doesn't take but a few pounds of force to close off someone's carotid artery, but no sane DM would allow Mage Hand to kill someone by starving their brain.
But from a narrative standpoint, it kinda makes sense. Some abilities are really strong, and maybe those sorts of powers should be higher level, and then not allow a save.