Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9150972" data-attributes="member: 7006"><p>If we are expecting to level martial characters up to 20... then there will be a transition from one to the other somewhere along the line. The whole reason for having levels is to see a character evolve and get better over time. And in a fantasy world of magic, I see absolutely no reason to keep a mundane martial character mundane over 20 levels. To me that seems pointless.</p><p></p><p>I equate it to the types of adventures that PCs go on. At a certain point, continuing to do the exact same adventures at level 17 that you were doing at level 3 is pointless and a waste of time. Your levels are epic tier... your adventures and stories should be epic as well. Otherwise it just seems lame. Like back in 4E when someone would write so-called "Epic Level" adventures for characters at like Levels 22-25, but whose plots were merely just protecting a village from some invading monster. Sure the monster was statted to be like a CR 30... but <em>narratively</em> the entire premise and plot was exactly the same things PCs would do back in levels 1-5. So being an Epic level character was meaingless to the adventure, other than changing the monster that showed up. What the heck is the point? Why bother? Just keep playing levels 1-5 if all the stories you want to do are ones that affect characters back in levels 1-5.</p><p></p><p>Once PCs get up to levels 15, 17, 20 etc... I think they SHOULD start kingdom building and plane-hopping and the like. To give us stories that only make sense when applied to characters that have the experience and reputation and knowledge that comes from being levels 15, 17, 20. And looking at it through that lens, there's no reason in my mind why a Fighter should be stuck as the same mundane swordsman they were 10 levels prior, except that their "numbers are bigger".</p><p></p><p>Bigger numbers that do nothing other than just being bigger is a waste of time, space, and creativity.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9150972, member: 7006"] If we are expecting to level martial characters up to 20... then there will be a transition from one to the other somewhere along the line. The whole reason for having levels is to see a character evolve and get better over time. And in a fantasy world of magic, I see absolutely no reason to keep a mundane martial character mundane over 20 levels. To me that seems pointless. I equate it to the types of adventures that PCs go on. At a certain point, continuing to do the exact same adventures at level 17 that you were doing at level 3 is pointless and a waste of time. Your levels are epic tier... your adventures and stories should be epic as well. Otherwise it just seems lame. Like back in 4E when someone would write so-called "Epic Level" adventures for characters at like Levels 22-25, but whose plots were merely just protecting a village from some invading monster. Sure the monster was statted to be like a CR 30... but [I]narratively[/I] the entire premise and plot was exactly the same things PCs would do back in levels 1-5. So being an Epic level character was meaingless to the adventure, other than changing the monster that showed up. What the heck is the point? Why bother? Just keep playing levels 1-5 if all the stories you want to do are ones that affect characters back in levels 1-5. Once PCs get up to levels 15, 17, 20 etc... I think they SHOULD start kingdom building and plane-hopping and the like. To give us stories that only make sense when applied to characters that have the experience and reputation and knowledge that comes from being levels 15, 17, 20. And looking at it through that lens, there's no reason in my mind why a Fighter should be stuck as the same mundane swordsman they were 10 levels prior, except that their "numbers are bigger". Bigger numbers that do nothing other than just being bigger is a waste of time, space, and creativity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
Top