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Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="Cadence" data-source="post: 9151093" data-attributes="member: 6701124"><p>Pathfinder 1e had...</p><p></p><p>Extraoridnary - Extraordinary abilities are non-magical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.</p><p></p><p>Supernatural Abilities - Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect cannot be dispelled and is not subject to counterspells.</p><p></p><p>Spell-Like Abilities - Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled but they cannot be counterspelled or used to counterspell.</p><p></p><p></p><p>Extraoridnary abilities included everything the Barbarian did, the Bards' Bardic Knowledge, Lore Master, and Jack of All Trades, the Clerics Aura, the Druids' Nature Bond, Nature Sense, Wild Embathy, Woodland Stride, Trackless Step, the Monks' AC Bonus, Flurry of Blows, Stunning Fist, Fast Movement, Maneuver Training, and Still Mind, the Rangers' Favored Enemy, Track, Combat Style Favored Terrain, Hunter's Bond, Woodland Stride, Etc...</p><p></p><p>So, did PF1e allow something beyond Mundane that wasn't Supernatural? (Kind of definitionally in the way they set it up?)</p></blockquote><p></p>
[QUOTE="Cadence, post: 9151093, member: 6701124"] Pathfinder 1e had... Extraoridnary - Extraordinary abilities are non-magical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities. Supernatural Abilities - Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect cannot be dispelled and is not subject to counterspells. Spell-Like Abilities - Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities can be dispelled but they cannot be counterspelled or used to counterspell. Extraoridnary abilities included everything the Barbarian did, the Bards' Bardic Knowledge, Lore Master, and Jack of All Trades, the Clerics Aura, the Druids' Nature Bond, Nature Sense, Wild Embathy, Woodland Stride, Trackless Step, the Monks' AC Bonus, Flurry of Blows, Stunning Fist, Fast Movement, Maneuver Training, and Still Mind, the Rangers' Favored Enemy, Track, Combat Style Favored Terrain, Hunter's Bond, Woodland Stride, Etc... So, did PF1e allow something beyond Mundane that wasn't Supernatural? (Kind of definitionally in the way they set it up?) [/QUOTE]
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Community
General Tabletop Discussion
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Should martial characters be mundane or supernatural?
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