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General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="Fanaelialae" data-source="post: 9152445" data-attributes="member: 53980"><p>I said that if the wizard is casting Wish or True Polymorph, the fighter needs <em>something</em> to be on the same playing field. As I explained, the implicit intent was that of equivalent impact. Also, it was implicit that if you don't care about equivalence, then they don't need that something. Although I do think the designers of the game should care about equivalence, because the high level fighter effectively being a sidekick to the high level wizard doesn't fit with many people's conception of that fantasy dynamic.</p><p></p><p>Most versions papered over the issue by using magic items. Doesn't mean it wasn't there. Similarly, I could run a game for a party of 20th level martials without magic items and make it work. I just wouldn't use anything with weapon immunity or significant flight, and certainly nothing that can only be countered with magic. That wouldn't mean that there isn't an issue, just that I can work around it.</p><p></p><p>5e also exacerbated this issue by making magic items not assumed, and also with attunement. In general, I like both those things. Not assuming magic items, unlike 3e, makes them more impactful IMO. Attunement largely eliminates the Christmas Tree Effect. But that doesn't mean that these changes didn't cascade down into the martial/caster imbalance. Martials are far more reliant on magic items than casters, particularly at high levels.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9152445, member: 53980"] I said that if the wizard is casting Wish or True Polymorph, the fighter needs [I]something[/I] to be on the same playing field. As I explained, the implicit intent was that of equivalent impact. Also, it was implicit that if you don't care about equivalence, then they don't need that something. Although I do think the designers of the game should care about equivalence, because the high level fighter effectively being a sidekick to the high level wizard doesn't fit with many people's conception of that fantasy dynamic. Most versions papered over the issue by using magic items. Doesn't mean it wasn't there. Similarly, I could run a game for a party of 20th level martials without magic items and make it work. I just wouldn't use anything with weapon immunity or significant flight, and certainly nothing that can only be countered with magic. That wouldn't mean that there isn't an issue, just that I can work around it. 5e also exacerbated this issue by making magic items not assumed, and also with attunement. In general, I like both those things. Not assuming magic items, unlike 3e, makes them more impactful IMO. Attunement largely eliminates the Christmas Tree Effect. But that doesn't mean that these changes didn't cascade down into the martial/caster imbalance. Martials are far more reliant on magic items than casters, particularly at high levels. [/QUOTE]
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Should martial characters be mundane or supernatural?
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