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Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9152868" data-attributes="member: 6790260"><p>Yes. This is a fantasy. <em>Let it be fantastic.</em></p><p></p><p>If folks want totally ordinary farmboys and scullery maids, that's what "novice level" rules should be designed for.</p><p></p><p>Or did you think the kinds of leaps made by LotR characters <em>in full armor</em> were something just any old person could do?</p><p></p><p></p><p>No. <em>Absolutely the hell not.</em></p><p></p><p>Never in a million, billion years.</p><p></p><p>"Artificer" is an invention of the modern era. The blacksmith who can make supernatural things with <em>genuinely mundane tools</em> is a myth, legend, fairy tale, and folktale as old as blacksmithing itself.</p><p></p><p>Stop trying to make all supernatural things automatically <em>spellcasters.</em></p><p></p><p></p><p>No, it isn't. It's <em>supernatural.</em> The supernatural is more than just magic. <em>Especially</em> because 99.9999999% of magic in D&D is shackled specifically to spellcasting. As you literally just showed above.</p><p></p><p></p><p>Then don't play epic levels. I literally just said that. Epic characters cannot be bound and gagged by what a halfway decent shape adult male on Earth can do with minimal training, which is what most folks actually mean when they say "mundane" or the like. They don't actually mean the limits of IRL humans, to say <em>nothing</em> of the things that should be possible in a world where you can easily survive a 50' fall by level 13. (4d10 is 22 average, 40 max; a Wizard with +0 Con has 6+4×11=50 HP at level 13, and everyone else has as good or better.) 48', four stories, is the median lethal fall height for IRL humans; it is <em>never fatal</em> for high-level characters, and not even median lethal past level 5!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9152868, member: 6790260"] Yes. This is a fantasy. [I]Let it be fantastic.[/I] If folks want totally ordinary farmboys and scullery maids, that's what "novice level" rules should be designed for. Or did you think the kinds of leaps made by LotR characters [I]in full armor[/I] were something just any old person could do? No. [I]Absolutely the hell not.[/I] Never in a million, billion years. "Artificer" is an invention of the modern era. The blacksmith who can make supernatural things with [I]genuinely mundane tools[/I] is a myth, legend, fairy tale, and folktale as old as blacksmithing itself. Stop trying to make all supernatural things automatically [I]spellcasters.[/I] No, it isn't. It's [I]supernatural.[/I] The supernatural is more than just magic. [I]Especially[/I] because 99.9999999% of magic in D&D is shackled specifically to spellcasting. As you literally just showed above. Then don't play epic levels. I literally just said that. Epic characters cannot be bound and gagged by what a halfway decent shape adult male on Earth can do with minimal training, which is what most folks actually mean when they say "mundane" or the like. They don't actually mean the limits of IRL humans, to say [I]nothing[/I] of the things that should be possible in a world where you can easily survive a 50' fall by level 13. (4d10 is 22 average, 40 max; a Wizard with +0 Con has 6+4×11=50 HP at level 13, and everyone else has as good or better.) 48', four stories, is the median lethal fall height for IRL humans; it is [I]never fatal[/I] for high-level characters, and not even median lethal past level 5! [/QUOTE]
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