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General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9152886" data-attributes="member: 6790260"><p>No, these are the worst of all worlds. They force new players into the most grueling, lethal part of the game so they can be able to learn the simpler starting mechanics, while forcing folks who like grim and gritty so-called "realism" to endure overpowered spells and max-HP first level and other faults.</p><p></p><p>Separate the two. Let the grim and gritty actually get rules that are awesome for that. Let newbies have the smooth, and importantly NOT PUNISHING, starting experience that will show them what the game has to offer without killing their first character in two hits.</p><p></p><p><em>Actual</em> novice levels. Not the half-hindquartered excuse for them we have today.</p><p></p><p></p><p>Yeah because that's totally cool and awesome instead of, you know, <em>making rules that would actually make you happy.</em> Because that's literally what I want. I want fully-featured, well-supported, well-designed "almost literally zero to hero" rules for the folks who love that, so they can enjoy barely surviving a hunt for rats in the sewers and struggling to leap 5' gaps and whatever else they enjoy <em>because I don't know, their joy isn't mine.</em></p><p></p><p>We should <em>totally</em> just tell people "nah, you don't get to play most of the game, you get the crappy untested parts, let us have the lion's share of support and content and you get nothing." That's just <em>swell.</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9152886, member: 6790260"] No, these are the worst of all worlds. They force new players into the most grueling, lethal part of the game so they can be able to learn the simpler starting mechanics, while forcing folks who like grim and gritty so-called "realism" to endure overpowered spells and max-HP first level and other faults. Separate the two. Let the grim and gritty actually get rules that are awesome for that. Let newbies have the smooth, and importantly NOT PUNISHING, starting experience that will show them what the game has to offer without killing their first character in two hits. [I]Actual[/I] novice levels. Not the half-hindquartered excuse for them we have today. Yeah because that's totally cool and awesome instead of, you know, [I]making rules that would actually make you happy.[/I] Because that's literally what I want. I want fully-featured, well-supported, well-designed "almost literally zero to hero" rules for the folks who love that, so they can enjoy barely surviving a hunt for rats in the sewers and struggling to leap 5' gaps and whatever else they enjoy [I]because I don't know, their joy isn't mine.[/I] We should [I]totally[/I] just tell people "nah, you don't get to play most of the game, you get the crappy untested parts, let us have the lion's share of support and content and you get nothing." That's just [I]swell.[/I] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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