Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 9154323" data-attributes="member: 53980"><p>I said that it would be a challenging fight for casters with no magic items, but a winnable one. Not a guaranteed win. Beatable. </p><p></p><p>Whereas for martials with no magic items, it's pretty much a guaranteed loss without fiat (a conveniently placed cliff for them to shove the creature over, for example).</p><p></p><p>A fighter without magic weapons is far more likely than an anti magic zone. The DM doesn't give out magic items. Or gives out random items and a weapon never rolls. A thief steals the fighters weapon. The party is defeated, captured, and stripped of their gear.</p><p></p><p>I'm not trying to say that this is a realistic example. I would hope that any DM that pits martials against a Rakshasa would make sure they first had a magic weapon (or at least an alternate draw condition, such as the Rakshasa doesn't want to fight but instead wants to make a deal).</p><p></p><p>The point is to illustrate that martials are far more dependent on magic items than casters, and to advocate for the idea that they should either have inherent access to such items via their class, or that the reliance on such be mitigated by making them inherently supernatural/extraordinary/whatever-floats-your-boat-as-long-as-it-reduces-their-reliance-on-finding-the-right-magical-gear.</p><p></p><p>Much like casters aren't reliant on finding spells to have a fully functional character that can take on level appropriate challenges, I strongly believe that martials shouldn't be reliant on finding gear to take on the same. There are multiple ways to implement it, but I do believe it to be worthy of implementation.</p><p></p><p>Just for example, let's say that at 11th level the fighter gains the Legendary feature. Tales of your exploits have spread far and wide. The common folks' belief in you imbues you with folk magic, enabling you to accomplish extraordinary feats. When you make a weapon attack, it is treated as magical. When you throw a weapon, double its range.</p><p></p><p>Would this break the game? Would it ruin your fun?</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9154323, member: 53980"] I said that it would be a challenging fight for casters with no magic items, but a winnable one. Not a guaranteed win. Beatable. Whereas for martials with no magic items, it's pretty much a guaranteed loss without fiat (a conveniently placed cliff for them to shove the creature over, for example). A fighter without magic weapons is far more likely than an anti magic zone. The DM doesn't give out magic items. Or gives out random items and a weapon never rolls. A thief steals the fighters weapon. The party is defeated, captured, and stripped of their gear. I'm not trying to say that this is a realistic example. I would hope that any DM that pits martials against a Rakshasa would make sure they first had a magic weapon (or at least an alternate draw condition, such as the Rakshasa doesn't want to fight but instead wants to make a deal). The point is to illustrate that martials are far more dependent on magic items than casters, and to advocate for the idea that they should either have inherent access to such items via their class, or that the reliance on such be mitigated by making them inherently supernatural/extraordinary/whatever-floats-your-boat-as-long-as-it-reduces-their-reliance-on-finding-the-right-magical-gear. Much like casters aren't reliant on finding spells to have a fully functional character that can take on level appropriate challenges, I strongly believe that martials shouldn't be reliant on finding gear to take on the same. There are multiple ways to implement it, but I do believe it to be worthy of implementation. Just for example, let's say that at 11th level the fighter gains the Legendary feature. Tales of your exploits have spread far and wide. The common folks' belief in you imbues you with folk magic, enabling you to accomplish extraordinary feats. When you make a weapon attack, it is treated as magical. When you throw a weapon, double its range. Would this break the game? Would it ruin your fun? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
Top