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General Tabletop Discussion
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Should martial characters be mundane or supernatural?
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<blockquote data-quote="ECMO3" data-source="post: 9155933" data-attributes="member: 7030563"><p>A CR5 foe is a "deadly" encounter for a single 9th level fighter. Your 9th level fighter should be doing 1d8+7 (assuming point buy, ASIs and dueling) and she should have substantial subclass abilities from both 3rd and 7th level in addition an additional feat or ASI from 8th level after she maxed out her attack stat that come into play here. And that is at the deadly level.</p><p></p><p>To make this a medium encounter for a single fighter you need to go to 13th level where the fighter has 3 attacks, 2 extra feats after maxing her stat and has 3 subclass features online.</p><p></p><p>This whole I can only do 1d8+x damage is complete nonsense. A 9th level Rune Knight for example can use giants might, get big, put the giant on his ass, grapple him there and have advantage on him for the entire fight while with a +1d6 damage per turn, while the Giant has disadvantage until he uses an action to break it (against a roll with advantage) and this is before I get into the unused feat this whiteroom fighter has. This is just one example, other subclasses have other abilities, but almost all of them are outrunning this 1d8+6 strawman argument unless they are specifically built to bring other contributions to the game in other areas outside of combat.</p><p></p><p>Your analysis completely ignores subclass features and feats which are part of the game and part of the class chassis.</p><p></p><p></p><p></p><p>They are not must haves and taking PAM makes it a lot LESS likely you will find a magic weapon and be effective with it.</p><p></p><p>In 9 years of playing 5E and probably 30 fighter PCs, I have never played one with PAM and I have only played one with GWM once (I have played several with Sharpshooter FWIW). My fighters have NEVER felt generally weak in terms of dealing damage.</p><p></p><p>I think the "must have" feats mentioned actually weaken fighters overall when you take them. You do a little bit more damage, maybe significantly more if you optimize your build around them, but makes for a very narrow character build that is less effective overall when in a situation that does not play to those strengths. This is especially true if your DM uses random magic items.</p><p></p><p></p><p></p><p>I typically play with 3-5 party groups and regularly play well into high levels. I completed a 1-20 campaign in July (playing as a multiclass Shaddar-Kai Fighter 12/Ranger 8). I am in another 1-20 campaign currently at level 18 and I am about to start 2 more 1-20 campaigns in the next month (after my current 1-20 campaign ends and a second 1-10 campaign ends).</p><p></p><p>The Shaddar-Kai I mentioned above was strength-based but did not use PAM or GWM (even though she primarily wielded a magic Maul or Greatclub at games end). She was one of two front-liners in a party of 4 PCs. The last feat she got at 20th level was Mage Slayer, her other feats were Heavy Armor Master, Strength ASI, Resilient Wisdom, Shadow Touched and Martial Adept.</p><p></p><p>There are problems with high level campaigns, especially with certain spells, I won't argue that, but I don't think the fighter class is one of those problems.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9155933, member: 7030563"] A CR5 foe is a "deadly" encounter for a single 9th level fighter. Your 9th level fighter should be doing 1d8+7 (assuming point buy, ASIs and dueling) and she should have substantial subclass abilities from both 3rd and 7th level in addition an additional feat or ASI from 8th level after she maxed out her attack stat that come into play here. And that is at the deadly level. To make this a medium encounter for a single fighter you need to go to 13th level where the fighter has 3 attacks, 2 extra feats after maxing her stat and has 3 subclass features online. This whole I can only do 1d8+x damage is complete nonsense. A 9th level Rune Knight for example can use giants might, get big, put the giant on his ass, grapple him there and have advantage on him for the entire fight while with a +1d6 damage per turn, while the Giant has disadvantage until he uses an action to break it (against a roll with advantage) and this is before I get into the unused feat this whiteroom fighter has. This is just one example, other subclasses have other abilities, but almost all of them are outrunning this 1d8+6 strawman argument unless they are specifically built to bring other contributions to the game in other areas outside of combat. Your analysis completely ignores subclass features and feats which are part of the game and part of the class chassis. They are not must haves and taking PAM makes it a lot LESS likely you will find a magic weapon and be effective with it. In 9 years of playing 5E and probably 30 fighter PCs, I have never played one with PAM and I have only played one with GWM once (I have played several with Sharpshooter FWIW). My fighters have NEVER felt generally weak in terms of dealing damage. I think the "must have" feats mentioned actually weaken fighters overall when you take them. You do a little bit more damage, maybe significantly more if you optimize your build around them, but makes for a very narrow character build that is less effective overall when in a situation that does not play to those strengths. This is especially true if your DM uses random magic items. I typically play with 3-5 party groups and regularly play well into high levels. I completed a 1-20 campaign in July (playing as a multiclass Shaddar-Kai Fighter 12/Ranger 8). I am in another 1-20 campaign currently at level 18 and I am about to start 2 more 1-20 campaigns in the next month (after my current 1-20 campaign ends and a second 1-10 campaign ends). The Shaddar-Kai I mentioned above was strength-based but did not use PAM or GWM (even though she primarily wielded a magic Maul or Greatclub at games end). She was one of two front-liners in a party of 4 PCs. The last feat she got at 20th level was Mage Slayer, her other feats were Heavy Armor Master, Strength ASI, Resilient Wisdom, Shadow Touched and Martial Adept. There are problems with high level campaigns, especially with certain spells, I won't argue that, but I don't think the fighter class is one of those problems. [/QUOTE]
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Should martial characters be mundane or supernatural?
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