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Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="Warpiglet-7" data-source="post: 9157903" data-attributes="member: 7025282"><p>I have to say that I have not seen a big problem to level 10. And I fully realize things change later…</p><p></p><p>But I also find it interesting that Gygax spoke of magic users being weak at low levels while becoming “the most fearsome characters of all” at higher ones.</p><p></p><p>I do think mechanics for interrupting spells as they are being cast (not just concentrated on) would balance higher levels to an extent and require warriors to be up front and take hits.</p><p></p><p>In that world no one would ask as much about the magic and mundane so much. Teamwork would just be a fact. Are you a linebacker or a receiver? And also so what?</p><p></p><p>Much of this discussions stems from a he game wanting to be exciting every round/turn. Fire and forget over and over without consequence.</p><p></p><p>You know who used to be able to do that? Warriors. </p><p></p><p>I hope folks find the magic they are looking for. As for me, I am not looking for magic in fighters per se but a little in eldritch knights, some in paladins and other places outside of the fighter (tm) chassis. If fighter subclasses cover it all, why even have other classes that use weapons. In fact, which fighters are mundane?</p><p></p><p>Champions and battlemasters? Making warriors magical was already accomplished with rune knights etc. and don’t forget fears. It’s hard to have a fighter be mundane anymore! Do we need to make the base class lean into that more? So all fighters MUST be magical? Leave some space for those of us that still like some medieval fantasy.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9157903, member: 7025282"] I have to say that I have not seen a big problem to level 10. And I fully realize things change later… But I also find it interesting that Gygax spoke of magic users being weak at low levels while becoming “the most fearsome characters of all” at higher ones. I do think mechanics for interrupting spells as they are being cast (not just concentrated on) would balance higher levels to an extent and require warriors to be up front and take hits. In that world no one would ask as much about the magic and mundane so much. Teamwork would just be a fact. Are you a linebacker or a receiver? And also so what? Much of this discussions stems from a he game wanting to be exciting every round/turn. Fire and forget over and over without consequence. You know who used to be able to do that? Warriors. I hope folks find the magic they are looking for. As for me, I am not looking for magic in fighters per se but a little in eldritch knights, some in paladins and other places outside of the fighter (tm) chassis. If fighter subclasses cover it all, why even have other classes that use weapons. In fact, which fighters are mundane? Champions and battlemasters? Making warriors magical was already accomplished with rune knights etc. and don’t forget fears. It’s hard to have a fighter be mundane anymore! Do we need to make the base class lean into that more? So all fighters MUST be magical? Leave some space for those of us that still like some medieval fantasy. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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