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Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="Remathilis" data-source="post: 9157945" data-attributes="member: 7635"><p>There are games where you can sufficiently handcuff magic to allow tech to make up the gap, but it doesn't seem to be overly common. Mage from WW did it via paradox, for example. D&D used to have greater handcuffs via things like tracking material spell components and arcane spell failure (or the druid provision on metal armor) but over the decades the handcuffs have loosened to the point it's impossible to keep them on. The only thing I see going forward is that the muggles learn some "magic" of their own. Because left to their own devices, magical characters will become capable of doing everything a mundane character can and a lot of things they can't.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9157945, member: 7635"] There are games where you can sufficiently handcuff magic to allow tech to make up the gap, but it doesn't seem to be overly common. Mage from WW did it via paradox, for example. D&D used to have greater handcuffs via things like tracking material spell components and arcane spell failure (or the druid provision on metal armor) but over the decades the handcuffs have loosened to the point it's impossible to keep them on. The only thing I see going forward is that the muggles learn some "magic" of their own. Because left to their own devices, magical characters will become capable of doing everything a mundane character can and a lot of things they can't. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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