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Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="ECMO3" data-source="post: 9158650" data-attributes="member: 7030563"><p>So there is a lot here to unpack here.</p><p></p><p>First off lets stop talking about balance because that is a completely separate discussion IMO. We should be able to discuss what is needed in individual classes without muddying the waters with balance. If fighters need something to be in story, then they need it regardless of balance. I think striving for balace destroys thematics and while that may be a worthwhile discussion, it has no place in this discussion I don't think.</p><p></p><p>So putting balance aside, I think some of the extraordinary things people ask about require new rules to accomplish but most don't.</p><p></p><p>For example above you mention Hulk Hogan, Michael Phelps, Usain Bolt and Jackie Chan.</p><p></p><p>Of those 4:</p><p></p><p>Most of what Hulk Hogan and Jackie Chan do is already doable by any character RAW. Maybe there is something I am missing and if so I am all ears. A subclass that makes those things easier or more viable as options is fine, but if you can already do it, why do we need new rules to do it?</p><p></p><p>Michael Phelps exploits in the pool can already be topped at relatively low level by Barbarians, Rogues, Rangers and Monks using only class abilities, and fighters can come close. Those classes can also do this while hauling 100lbs of gear or so.</p><p></p><p>Very high level Monks are comparable to Usain Bolt in speed. No other classes are on class attributes alone. I think this is an ideal area for a subclass that enables Usain Bolt-like speed. However I don't think new rules are needed for this, all that is needed is a movement boost and that could come with a subclass easily. Make dash a Bonus action and then boost movement speed at your subclass levels and you are there. As an aside this will make the character much faster than Phelps in the pool.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9158650, member: 7030563"] So there is a lot here to unpack here. First off lets stop talking about balance because that is a completely separate discussion IMO. We should be able to discuss what is needed in individual classes without muddying the waters with balance. If fighters need something to be in story, then they need it regardless of balance. I think striving for balace destroys thematics and while that may be a worthwhile discussion, it has no place in this discussion I don't think. So putting balance aside, I think some of the extraordinary things people ask about require new rules to accomplish but most don't. For example above you mention Hulk Hogan, Michael Phelps, Usain Bolt and Jackie Chan. Of those 4: Most of what Hulk Hogan and Jackie Chan do is already doable by any character RAW. Maybe there is something I am missing and if so I am all ears. A subclass that makes those things easier or more viable as options is fine, but if you can already do it, why do we need new rules to do it? Michael Phelps exploits in the pool can already be topped at relatively low level by Barbarians, Rogues, Rangers and Monks using only class abilities, and fighters can come close. Those classes can also do this while hauling 100lbs of gear or so. Very high level Monks are comparable to Usain Bolt in speed. No other classes are on class attributes alone. I think this is an ideal area for a subclass that enables Usain Bolt-like speed. However I don't think new rules are needed for this, all that is needed is a movement boost and that could come with a subclass easily. Make dash a Bonus action and then boost movement speed at your subclass levels and you are there. As an aside this will make the character much faster than Phelps in the pool. [/QUOTE]
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General Tabletop Discussion
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Should martial characters be mundane or supernatural?
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