Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9159802" data-attributes="member: 2209"><p>The paladin had the same martial advantages as the fighter in 1e. 1e paladins were supernatural martials. So what you describe was a martial versus non martial split, not a mundane martial compared to others split.</p><p></p><p>It was only in 2e that you had single class fighters being the only ones to be able to get weapon specialization while paladins and rangers and multiclass fighters did not (and then there were work arounds for some non-fighters later as sourcebooks were developed). Weapon specialization with bonus attacks, hit bonus, and damage bonus was a decent mundane martial only benefit in 2e.</p><p></p><p>The old school warrior versus others split on attacks mostly meant that while fighter types stood out in combat, it was mostly in outshining thieves who thought backstab and blades meant they could do melee. Heavy armor clerics could tank even with slightly lower than fighter HD, THAC0, and blunt weapons that did less damage. They could still decently front line it and do magic on top of that in return for silver medalling to fighters on physical attacks and hp. Magic users were always back line special effects artillery who avoided melee combat like the plague. </p><p></p><p>Thieves were basically only slightly better at physical combat than MUs with no spells, tough to pull off backstab, and leather armor, usually better off as back line missile fire than as an attempt at a Gray Mouser mobile fencer type.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9159802, member: 2209"] The paladin had the same martial advantages as the fighter in 1e. 1e paladins were supernatural martials. So what you describe was a martial versus non martial split, not a mundane martial compared to others split. It was only in 2e that you had single class fighters being the only ones to be able to get weapon specialization while paladins and rangers and multiclass fighters did not (and then there were work arounds for some non-fighters later as sourcebooks were developed). Weapon specialization with bonus attacks, hit bonus, and damage bonus was a decent mundane martial only benefit in 2e. The old school warrior versus others split on attacks mostly meant that while fighter types stood out in combat, it was mostly in outshining thieves who thought backstab and blades meant they could do melee. Heavy armor clerics could tank even with slightly lower than fighter HD, THAC0, and blunt weapons that did less damage. They could still decently front line it and do magic on top of that in return for silver medalling to fighters on physical attacks and hp. Magic users were always back line special effects artillery who avoided melee combat like the plague. Thieves were basically only slightly better at physical combat than MUs with no spells, tough to pull off backstab, and leather armor, usually better off as back line missile fire than as an attempt at a Gray Mouser mobile fencer type. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
Top