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General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="Voadam" data-source="post: 9161279" data-attributes="member: 2209"><p>4e had three levels of multiclassing in the core, then hybrid multiclassing later.</p><p></p><p>Base multiclassing feats were usually take an at will or class feature of the new class and turn it into an encounter power, plus gain one of the class's skills, plus qualify as the class. These could be really fantastic feats.</p><p></p><p>Then there were three feats that required that multiclassing feat as a prerequisite and each one allowed a swap of one levelled power (one separate feat for encounter, daily, utility) from your normal class with one equal level one from your multiclass. Traded a feat for flexibility in power. Generally a poor power trade off.</p><p></p><p>Then there was paragon multiclassing which required the four multiclass feats and gave you things like the formerly multiclass encounter as an extra at will. Could be decent but the three feats with zero extra power increase (just cross class picking) is a decently big opportunity cost to qualify which usually put the character slightly behind straight classed ones.</p><p></p><p>I played a ranger multiclassed wizard from heroic to paragon multiclassing using these options and it was fun, but the power cost was noticeable compared to the straight classed PCs in the party.</p><p></p><p>Hybridding was from a later sourcebook (PH3? PH2?) that mixed features of two classes from level 1.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9161279, member: 2209"] 4e had three levels of multiclassing in the core, then hybrid multiclassing later. Base multiclassing feats were usually take an at will or class feature of the new class and turn it into an encounter power, plus gain one of the class's skills, plus qualify as the class. These could be really fantastic feats. Then there were three feats that required that multiclassing feat as a prerequisite and each one allowed a swap of one levelled power (one separate feat for encounter, daily, utility) from your normal class with one equal level one from your multiclass. Traded a feat for flexibility in power. Generally a poor power trade off. Then there was paragon multiclassing which required the four multiclass feats and gave you things like the formerly multiclass encounter as an extra at will. Could be decent but the three feats with zero extra power increase (just cross class picking) is a decently big opportunity cost to qualify which usually put the character slightly behind straight classed ones. I played a ranger multiclassed wizard from heroic to paragon multiclassing using these options and it was fun, but the power cost was noticeable compared to the straight classed PCs in the party. Hybridding was from a later sourcebook (PH3? PH2?) that mixed features of two classes from level 1. [/QUOTE]
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Should martial characters be mundane or supernatural?
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