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Community
General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="Maxperson" data-source="post: 9163306" data-attributes="member: 23751"><p>I don't think that the 5d10 hit points isn't for something as solid and thick as a wall. While a wall is technically an object, it's also a structure and structures are stronger. It's for something like a cart or large window. Basically an object. A wall would likely use the Huge and Garguantuan object rules as it's not to the level of a castle wall.</p><p></p><p>The object rules also state to use common sense when figuring out success and damage.</p><p></p><p>No fighter, 9th level or otherwise, is getting through a 6 inch thick stone wall in 12 to 18 seconds. Even with 4 attacks and using all of his Action Surges it wouldn't be possible.</p><p></p><p>Looking at the DMG a 10x10x5(thick) wall made up of razorvine(a plant) has 25 hit point and is immune to bludgeoning and piercing damage. A plant! Stone would be much harder to destroy.</p><p></p><p>The walls of a Daern's Instant fortress are adamantine and have 100 hit points and complete immunity to non-magical damage, but it doesn't give the thickness.</p><p></p><p>The wall of stone spell is 6 inches thick and has 30 hit points per 10x10 panel, but as a spell we don't know if that matches normal stone or not.</p><p></p><p>So basically like most things 5e, we have some pretty large inconsistencies. a 10x10x6 plant has 25 hit points, but a 10x10x6 Wall of Stone spell has 30.</p><p></p><p>What I would do for my game is give a solid stone wall 25 hit points per inch of thickness and the AC of 17 and resistance to the damage(no damage from something not designed to break stone) and then go from there. That 9th level fighter would still get through it a whole faster than in real life, but it will still take a while to get through the effectively 300 hit points of the wall.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9163306, member: 23751"] I don't think that the 5d10 hit points isn't for something as solid and thick as a wall. While a wall is technically an object, it's also a structure and structures are stronger. It's for something like a cart or large window. Basically an object. A wall would likely use the Huge and Garguantuan object rules as it's not to the level of a castle wall. The object rules also state to use common sense when figuring out success and damage. No fighter, 9th level or otherwise, is getting through a 6 inch thick stone wall in 12 to 18 seconds. Even with 4 attacks and using all of his Action Surges it wouldn't be possible. Looking at the DMG a 10x10x5(thick) wall made up of razorvine(a plant) has 25 hit point and is immune to bludgeoning and piercing damage. A plant! Stone would be much harder to destroy. The walls of a Daern's Instant fortress are adamantine and have 100 hit points and complete immunity to non-magical damage, but it doesn't give the thickness. The wall of stone spell is 6 inches thick and has 30 hit points per 10x10 panel, but as a spell we don't know if that matches normal stone or not. So basically like most things 5e, we have some pretty large inconsistencies. a 10x10x6 plant has 25 hit points, but a 10x10x6 Wall of Stone spell has 30. What I would do for my game is give a solid stone wall 25 hit points per inch of thickness and the AC of 17 and resistance to the damage(no damage from something not designed to break stone) and then go from there. That 9th level fighter would still get through it a whole faster than in real life, but it will still take a while to get through the effectively 300 hit points of the wall. [/QUOTE]
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Should martial characters be mundane or supernatural?
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