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General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="Maxperson" data-source="post: 9181600" data-attributes="member: 23751"><p>There are other quotes in the two classes that change things a bit.</p><p></p><p>"Wizards' lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is<strong> working as a sage or lecturer in a library</strong> or university,<strong> teaching others the secrets of the multiverse</strong>."</p><p></p><p>"Most wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and <strong>discovering those secrets </strong>could unlock the path to a power greater than any magic available in the present age."</p><p></p><p>Wizards clearly push hard in knowledge of the arcane and rogues aren't working as sages, lecturers or teaching the secrets of the multiverse.</p><p></p><p>"Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks."</p><p></p><p>All skills mentioned in the skill and precision section are rogue skills, not arcana. It's pretty clear that the designers had rogue skills in mind when they handed out expertise. They didn't explicitly forbid it, but they certainly aren't calling it out like they are the traditional rogue skills.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9181600, member: 23751"] There are other quotes in the two classes that change things a bit. "Wizards' lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is[B] working as a sage or lecturer in a library[/B] or university,[B] teaching others the secrets of the multiverse[/B]." "Most wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and [B]discovering those secrets [/B]could unlock the path to a power greater than any magic available in the present age." Wizards clearly push hard in knowledge of the arcane and rogues aren't working as sages, lecturers or teaching the secrets of the multiverse. "Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks." All skills mentioned in the skill and precision section are rogue skills, not arcana. It's pretty clear that the designers had rogue skills in mind when they handed out expertise. They didn't explicitly forbid it, but they certainly aren't calling it out like they are the traditional rogue skills. [/QUOTE]
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Should martial characters be mundane or supernatural?
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