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General Tabletop Discussion
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Should martial characters be mundane or supernatural?
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<blockquote data-quote="Maxperson" data-source="post: 9181770" data-attributes="member: 23751"><p>Nah. Any community college professor just has the skill and some intelligence. It's the super advanced degree expertise professors that teach at universities or have people come from all over to learn the secrets of the multiverse.</p><p></p><p>The arcana skill is how you get there. If it were spells, it would say spells. Especially in the context of what is being talked about, which is that first quote I gave as well as the one you gave. They are talking arcana, not spells.</p><p></p><p>Sages are not necessarily wizards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Wizards are such masters of arcana that they can use it to craft new spells. Rogues have no such ability. They just aren't that good.</p><p></p><p>You missed a bit.</p><p></p><p>"Only rarely do bards settle in one place for long, and their natural desire to travel-<strong>to find</strong> new tales to tell, <strong>new skills to learn</strong>, and new discoveries beyond the horizon-makes an adventuring career a natural calling. <strong>Every adventure is an opportunity to</strong> learn,<strong> practice a variety of skills</strong>, enter long-forgotten tombs, discover lost works of magic, decipher old tomes, travel to strange works of magic, decipher old tomes, travel to strange places, or encounter exotic creatures."</p><p> </p><p></p><p>And they nevertheless should not be better than the best wizard at arcana without having to go to a greater investment like a feat.</p><p></p><p>Right, because you'd never think of druid or ranger for something like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>When one class invalidates the specialties of each specialized class, something is wrong with the class that is invalidating the others. A rogue should be able to be very good or even great at arcana, animal handling, intimidation, athletics, etc., but not better than the wizards, rangers/druids, and barbarians/fighters. Every class should have expertise that they can apply to one of the skills that they are known for.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9181770, member: 23751"] Nah. Any community college professor just has the skill and some intelligence. It's the super advanced degree expertise professors that teach at universities or have people come from all over to learn the secrets of the multiverse. The arcana skill is how you get there. If it were spells, it would say spells. Especially in the context of what is being talked about, which is that first quote I gave as well as the one you gave. They are talking arcana, not spells. Sages are not necessarily wizards ;) Wizards are such masters of arcana that they can use it to craft new spells. Rogues have no such ability. They just aren't that good. You missed a bit. "Only rarely do bards settle in one place for long, and their natural desire to travel-[B]to find[/B] new tales to tell, [B]new skills to learn[/B], and new discoveries beyond the horizon-makes an adventuring career a natural calling. [B]Every adventure is an opportunity to[/B] learn,[B] practice a variety of skills[/B], enter long-forgotten tombs, discover lost works of magic, decipher old tomes, travel to strange works of magic, decipher old tomes, travel to strange places, or encounter exotic creatures." And they nevertheless should not be better than the best wizard at arcana without having to go to a greater investment like a feat. Right, because you'd never think of druid or ranger for something like that. :rolleyes: When one class invalidates the specialties of each specialized class, something is wrong with the class that is invalidating the others. A rogue should be able to be very good or even great at arcana, animal handling, intimidation, athletics, etc., but not better than the wizards, rangers/druids, and barbarians/fighters. Every class should have expertise that they can apply to one of the skills that they are known for. [/QUOTE]
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