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General Tabletop Discussion
*Dungeons & Dragons
Should martial characters be mundane or supernatural?
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<blockquote data-quote="Voadam" data-source="post: 9181950" data-attributes="member: 2209"><p>I think it could be more impactful.</p><p></p><p>Everybody has basically the same attack bonus in 5e, either from dex weapons or spells using primary casting stats to modify attack rolls (when spells don't target saving throws) and the game is built around that a bunch.</p><p></p><p>It would be a fairly big deal boost to fighters in fighting over what barbarians and rangers and so on can do in the bound accuracy environment and throw off the challenge threat of high AC opponents depending on class makeup in a party.</p><p></p><p>In 3e the low BAB classes (sorcerer, wizard, warlock) just did not attack straight ACs. Mid BAB ones either had magic to boost them (Bard, Cleric, Druid) or were considered bottom tier power classes (rogue, monk) who fell pretty short at their combat role. The 3e game is in part built around these discrepancies with rogues hitting less than fighters but doing more damage when they do hit.</p><p></p><p>In AD&D clerics had midling THACO but could wear any armor with decent hps and be a useful front liner even if they did not hit as often as a fighter. Thieves could be OK back row short bow archers with two dex modified attacks a round, which was not great but about OK. MUs had spells or magic items for back row artillery and weirdness or were fairly useless civilians.</p><p></p><p>In 3e the full BAB bonus classes were all pretty even.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9181950, member: 2209"] I think it could be more impactful. Everybody has basically the same attack bonus in 5e, either from dex weapons or spells using primary casting stats to modify attack rolls (when spells don't target saving throws) and the game is built around that a bunch. It would be a fairly big deal boost to fighters in fighting over what barbarians and rangers and so on can do in the bound accuracy environment and throw off the challenge threat of high AC opponents depending on class makeup in a party. In 3e the low BAB classes (sorcerer, wizard, warlock) just did not attack straight ACs. Mid BAB ones either had magic to boost them (Bard, Cleric, Druid) or were considered bottom tier power classes (rogue, monk) who fell pretty short at their combat role. The 3e game is in part built around these discrepancies with rogues hitting less than fighters but doing more damage when they do hit. In AD&D clerics had midling THACO but could wear any armor with decent hps and be a useful front liner even if they did not hit as often as a fighter. Thieves could be OK back row short bow archers with two dex modified attacks a round, which was not great but about OK. MUs had spells or magic items for back row artillery and weirdness or were fairly useless civilians. In 3e the full BAB bonus classes were all pretty even. [/QUOTE]
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Should martial characters be mundane or supernatural?
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