Dr. Strangemonkey
First Post
I'd say the distinction should be that movement in a combat round should be fairly static, but that special movement should be skill governed.
And that running, or at least fleeing and chasing rather than long distance running, should be covered by a skill check.
Because as it is chases don't seem to work too well, and the idea that all characters move at essentially the same speed unless they are jumping, tumbling, swimming, or climbing seems a little iffy.
And that running, or at least fleeing and chasing rather than long distance running, should be covered by a skill check.
Because as it is chases don't seem to work too well, and the idea that all characters move at essentially the same speed unless they are jumping, tumbling, swimming, or climbing seems a little iffy.