Dr. Strangemonkey
First Post
Mustrum_Ridcully said:Run could cover things like:
- not stumbling over obstacles
- changing directions during a charge or run
- keeping up speed for a longer time
Unfortunately, there is some overlapping with existing skills, so it might be necessary to completely rethink the movement related skills so far.
Maybe there should be a few movement related skills that cover tasks like
Balance, Tumble, Jump, Hover, Dive, Sudden Turn, Keep afloat
Climb
Run
Swim
Fly
and maybe also Ride (Drive/Pilot/Row/Sail?)
Endurance could cover all aspects of "keeping a high speed" and holding your breath
Maybe these are too many skills? Or they should be just one skill "Maneuver", and you can specialise in subskills, and people that don't have a movement form as "native" suffer a penalty (or "native walkers/flyers" gain a bonus)
I think you just put together three skills:
Athletics - running, swimming, flying - if you got it, and climbing = speed
Acrobatics - balance, jumping, and tumbling = maneuvers
Ride = any of the above performed via a vehicle or creature you that is carrying your character.
Make it a divisible skill like knowledge so you are good at riding generally but you also have to pick up proficiency in Camels, Horses, Wyverns, Chariots, and Ships as you go up in level.