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Should PCs be forced to act a certain way because of their stats?

Janx

Hero
Hopefully this gets to the root of the Should a Player with XYZ have an advantage threads.

The concern is, players who are really smart, wise or charismatic may have extra advantage over a player lacking that ability, despite both PCs having the same stats.

Inversely, a high XYZ player may have a PC with a low XYZ stat and may be portraying that PC wrong (being to smart for an INT 6 PC).

If the PC has higher stats than the player really does, the game sort of corrects for that. The GM uses more skill checks, etc to decide what happens, rather than taking what the player said literally. If the player proposes to do really dumb things, the GM might ask "Are you sure?" to act as a safety check.

But the other way around, a PC with average or poor stats where the player excels in these fuzzy areas INT, WIS and CHA is where the debate seems to lie.

Let's assume Wisdom would reflect a character doing or avoiding reckless activities like jumping before looking, or rushing into fights before assessing the threat.

If i'm wiser than my PC, are you going to force me to do unwise things? Make me roll for it?

If I mention that I'm not just going to jump into the pit without learning more, are you going to make me roll for that and make me go in if I fail, because that's what an unwise PC would do?

There have been known cases of players orderiing their PCs to their doom into pits because the players were unwise. So it is not an out of character idea.

But are you going to make my PC have to jump into the pit? Are you expectingg me to make my PC go into the pit, even though I know as a player that it is really stupid to do?

The same goes for Intelligence. Let's assume it covers the ability to solve problems and generate ideas.

If I am a really smart person and my PC has a low INT, are you going to limit what solutions I can make my PC do?

Am I going to have to roll for each solution I propose, to see if my PC can 'think' of it?

Are you going to make me gullibly believe obvious falsehoods?

Are you going to force my PC into bad squares while in combat, because he's dumb and failed an INT check?

Now let's look at Charisma. I know from real life that it is NOT a measure of how well you speak or dress. it is an ineffable quality that attracts people to you and makes them believe you. Generally it works or it doesn't. As such, you may generally like me and thus are more likely to agree with me on multiple proposals I give. Other people may still think I'm an ass. Consider the Steve Jobs example. A total ass as a manager, yet he could sell product. When dealing with prospective customers he was very charismatic. When dealing with his own engineers, he inspired some and turned others off and he was NOT charming while doing so.

Other folks look at Charisma as knowing the right ways of speech (right words, turn of phrase, etc) as well as knowing how to dress and act.

In either case, once again, ponder these questions:

If I am very charismatic and my PC is not, are you going to restrict the words I might say?

Are you going to force mannerisms and ways of speech on my PC?

Are you going to prevent me from saying something because my PC is not charasmatic enough to say it?


One thing I'm not including in this is the Reality Distortion Field. If I am wiser, smarter, more charismatic, you can bet as a player I am altering the GM's relationship with me as compared to other players (maybe on behalf of other players). I don't think you can even stop that, because it's a human interaction thing that may not even be detectable.

What is still on the table though, is how I portray my PC. What actions he takes or is allowed to take.

If I have a 6INT/WIS/CHA are there actions that you would not let me attempt (which might require a skill roll and resolve itself in failure...)

Are there actions you would force me to take (your PC is stupid, so he jumps into the pit...and dies).

Is there dialogue I can't have because you think my PC lacks the vocabulary or persuasiveness to assemble into a sentence?
 

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In general, your stats should not limit your options, but should affect your outcomes.

There's no reason why a weak person can't try to perform a feat of strength, but a well designed game system should make it extremely rare for it to end well.

Likewise, if a dumb character attempts to solve an intellectual problem, there should be a very small chance of success, relative to a genius character trying the same.

This is part of the reason I strongly prefer point-build style chargen in games.

This way, if you play a character with no social interaction skills or a dullard, you, the player, chose to do so. You need to play in accordance to the choices you made when making your character.
 

I think decision making should always be the domain of the player. Otherwise you're limiting the player's autonomy way too much. Characteristics, like alignment, should be a tool and not a straight jacket- in the real world, no one is ever clever, cautious, insightful, stupid, etc. 100% of the time. Attributes and skills are an abstraction that makes mechanical and rigid human qualities that really are quite plastic and variable.

Resolving the results of a decision is rightly within the realm of 'things the dice do'. Rolling also allows you to resolve things where the player themself can not directly interact with something.

I like to limit rolls to things that the game really NEEDS to resolve:
-to tell if someone is lying because they contradicted themselves, you need common sense, not a roll.
-to tell if someone is lying by body language and intuition, you need a roll.
-to judge if you can jump a small gap, you need a roll (player can't really see the gap or measure its length)
-to decide if jumping off a bridge is a good idea, you don't need a roll

One restriction I would place here is: players should not be playing characters who are of sub-human judgement and intelligence. It just doesn't work unless you have a super-committed player (and most likely, an unconventional game structure). Most modern systems place lower bounds on attributes, and this seems reasonable.

So for me, no, I don't think it is a big deal. I think: if a player is playing a PC with 3 Int and is constantly coming up with good ideas, and that bothers you, it probably means you and the player do not want to play the same game.
 

There is a difference between what a player does in character and out of character. A smart player can play a stupid character and still make deductions and talk strategy out of character. A characters stats will force a player to act a certain way in character, but out of character he is free to do as he wants.
 

Well, the skeevy 6 cha lounge lizard can say. All the right words can fail to get the girl because he failed his persuasion check.

How do you restrict my 6int pc when you show me a door with a rainbow painted on it that goes into a keyhole (painted, not actual). There is a keypad with letters on it.

As a player, i cracked that puzzle in microseconds when my gm presented it.

I'm not sure i'd like being forced to roll an int check to see if i can use my solution.
 

I don't have a lot to add to what the previous two posters have said. Players can do, or at least try, whatever they want. The outcome is the domain of the GM.

Obviously, if a player is continually trying things that his PC might not be best at doing, he should go a with a PC-type more to his liking.
 

When it comes to obvious skill checks, they tend to resolve themselves.

Its the "can i do x" where x is not something that requires a skill check. It simply violates another person's impression of what that pc would do.
 

As a player I think you should put your own restrictions on your character based ont the ststs you have assigned him/her.

My swordmage is real smart (18 Int) but he really struggles to get his ideas across (8 CHA)
He has a stutter. His stuter lessens when he tunes into magic. However whenever I as a player have what I consider a brilliant idea, i always communicate it in a way that is at least quite difficult to understand exactly what my character is getting at and let the other players decipher it as they may. If they can't/don't I don't force the issue. Sometimes when I want to get across a complicated idea my PC knows he won't be able to communicate clearly he uses his ghost sound cantrip and speaks in a ghastly, frightful voice that is terrible to listen to. He can get his intelligence across but never in a charismatic way.

I have seen 'dumb characters' played quite brilliantly. A barbarian my wizard travels with always plays in character, savage, uncaring of civilisation and its norms and laws, and uninterested in anything to do with paper or money. But his player plays him in a clever way so that when he as a player has spotted something or has a clever idea the barbarian somehow makes a comment on it or stumbles upon it without breaking from his personality. He then leaves it to the rest of us to pick up on the hint he has dropped in character.

DM's definitely shouldn't force you to do this. Good players will do it because the game is better for it.
 

There is a difference between what a player does in character and out of character. A smart player can play a stupid character and still make deductions and talk strategy out of character. A characters stats will force a player to act a certain way in character, but out of character he is free to do as he wants.

This is how I see things, as well.

If I am playing a barbarian, and we come upon a logic puzzle, I am free to discuss the elements of the puzzle and come up with the solution out of character, but it should probably be the wizard character who reveals the solution in character.
 

There is a difference between what a player does in character and out of character. A smart player can play a stupid character and still make deductions and talk strategy out of character. A characters stats will force a player to act a certain way in character, but out of character he is free to do as he wants.

That's all well and good, but what happens when a player does not act in character. Can the DM veto such actions?
 

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