Here's my take on your conundrum:
DmQ said:
I have been slowly fashioning a home brew and one of the sticking points for me is how to allow players to compete for godhood without the paradox of the gods simply snuffing out the players. For that matter, if the gods are supposed to be in control of magic and other things, why do they even allow mortals to wield it?
The real question is, why would the gods snuff out the characters? Assuming a pantheistic game, and assuming that the gods are not of the "omniscient, omnipotent" variety (in which case, if they are, why more than one?) there is likely to be some divine politicking going on. IMC, one of the big-picture divine political debates is: should mortals be allowed to civilize the world, or should they leave the wilderness intact?
Now, this seems to be an easy problem for gods to sort out, right? Except, IMC there are litterally
thousands of competing gods. Most of them are ancestral heroes, faerie lords, gods of beasts, and others with an extremely limited range or portfolio. Nonetheless, to get things done, the big gods need the aid of the little gods. Same as with human society. And, as with human society, some of the big gods use coersion, some use reason, some use debate, some use gifts...all to sway the little gods to their side.
Gods are busy people.
They really don't have time to watch over
every mortal personnally. I mean, the odds are good that
several gods are paying attention to you at any given time, but
which gods are they? Faerie Lords? Infernal Powers? Gods like to meddle with mortals, and they want powerful pawns for their scheming. Demon lords are
likely to offer PCs Mephistophalean bargains at some point. If saints be minor gods (and they are, IMC, when their time on the mortal plane is done), then the Celestial Deities
want their followers to achieve a kind of godhood.
IMC, deities and spirits can procreate, but the odds against it are very, very high. The odds increase dramatically when a mortal is involved. The odds are certain, if you accept raising a mortal to godhood as a kind of procreation.
If I where a god, the last thing I would do would be to give others the tools necessary to take my place.
Again, there's a big difference between allowing divine ascention and having the ascended able to take your place. Maybe the new deity is just the servant that the Old Gods need.
The first posting to my Story Hour has the cosmology of my campaign world, in brief. It sets up the gods into various groupings, from the Lovecraftian Elder Gods to the modern Celestial Deities. I include in my world not one, not two, but three sets of imprisoned gods that sometimes can influence the world. These are the aforementioned Lovecraftian Elder Gods, the Great Titans who fought and imprisoned them, and the Infernal Powers, which were thrown out of the Heavens a little less than 500 years ago.
Really, your questions could be applied to anyone who holds power. Why would King Joey allow fighters to advance to a high level, when high level fighters might later oust him? Better to kill all the fighters who become renowned for their prowess....until your neighbor attacks, and you've got no heroes to help you.
It's just a matter of scale.
Hope that helps.
Raven Crowking