Bill Zebub
“It’s probably Matt Mercer’s fault.”
This is one of the cases where I'm going to have to take the other side of this (at least to a degree), because I actually believe in social skills/tasks with teeth. But then, I'm perfectly content to have such things generally have mechanical teeth (i.e. Intimidation has a certain mechanical result) and let the player roleplay his character's reaction to suit himself. But I think social skills should exist and be at least somewhat binding whether they're going from PC to NPC or vice versa.
I know this is controversial, particularly in the D&D end of the hobby.
Yes, there are other games where this sort of thing is built in.
What I like about your response is that it acknowledges that it's simply a playstyle preference, without any vitriol about other people doing it wrong and being bad at roleplaying.