Nellisir
Hero
tonse said:By all means make it core. Since the Athas days I havn't DMed a single campaign without psionics. Without trying to provoke someone I would even say if there isn't enough room in the PHB cut some of the spells. So make all three "magic-genres" playable right out of the box and release supplements for clerics, mages and psionicists containing more powers. Should generate some business as well.![]()
Arcane and divine aren't really different "magic-genres". There's no mechanical difference between them, and very little flavor difference (Verbal component? Yup. Somatic component? Yup. Etc.). Adding psionics isn't just adding a little flavor; it's adding a whole new ruleset.