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General Tabletop Discussion
*Pathfinder & Starfinder
Should races have mechanical effects?
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<blockquote data-quote="Croesus" data-source="post: 5791182" data-attributes="member: 35019"><p>But do you need mechanical differences to make those builds? Take a standard stat array - if you want elven dextrous archers, you put the best stat in Dex; if you want tough dwarven axe wielders, you put the best stat in Con or Str. Likewise, if weapon proficiencies (or something comparable) are in the rules, you select those to match the concept. I don't see a need for mechanical effects to be pre-loaded into the races in order to achieve the effect you mention.</p><p></p><p></p><p></p><p>The part of your quote I bolded is the area I'm unsure of. How to handle things like low-light vision except through race? On the one hand, such natural abilities fit with a specific race. On the other hand, it opens the door to using race simply as a puzzle piece for a specific build, rather than as an RP choice.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5791182, member: 35019"] But do you need mechanical differences to make those builds? Take a standard stat array - if you want elven dextrous archers, you put the best stat in Dex; if you want tough dwarven axe wielders, you put the best stat in Con or Str. Likewise, if weapon proficiencies (or something comparable) are in the rules, you select those to match the concept. I don't see a need for mechanical effects to be pre-loaded into the races in order to achieve the effect you mention. The part of your quote I bolded is the area I'm unsure of. How to handle things like low-light vision except through race? On the one hand, such natural abilities fit with a specific race. On the other hand, it opens the door to using race simply as a puzzle piece for a specific build, rather than as an RP choice. [/QUOTE]
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Should races have mechanical effects?
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