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General Tabletop Discussion
*Pathfinder & Starfinder
Should races have mechanical effects?
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<blockquote data-quote="Ainamacar" data-source="post: 5791260" data-attributes="member: 70709"><p>I'd prefer if the races only covered the most fundamental inherent attributes for that type of creature. Dwarves are stout and have darkvision, halflings are nimble and small, etc. Everything that could be chalked up to culture or other forms of nurture (including advancements of fundamental abilities) I'd put into themes/backgrounds/subclasses/whatever. Race will thus have a muted effect for those who aren't interested, but could have one closer to background/multiclassing for those who are, and for anyone who wants to inhabit an archetype an effect equivalent to what we would normally consider a full class.</p><p></p><p>This separation also reduces the headaches associated with "raised by <race>" scenarios. An elf raised in the dwarven community might choose "Dwarf" as a background, gain some abilities like stonecunning, but be unable to take some "Stand your ground" ability because that requires the inherent dwarven stoutness.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5791260, member: 70709"] I'd prefer if the races only covered the most fundamental inherent attributes for that type of creature. Dwarves are stout and have darkvision, halflings are nimble and small, etc. Everything that could be chalked up to culture or other forms of nurture (including advancements of fundamental abilities) I'd put into themes/backgrounds/subclasses/whatever. Race will thus have a muted effect for those who aren't interested, but could have one closer to background/multiclassing for those who are, and for anyone who wants to inhabit an archetype an effect equivalent to what we would normally consider a full class. This separation also reduces the headaches associated with "raised by <race>" scenarios. An elf raised in the dwarven community might choose "Dwarf" as a background, gain some abilities like stonecunning, but be unable to take some "Stand your ground" ability because that requires the inherent dwarven stoutness. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Should races have mechanical effects?
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