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General Tabletop Discussion
*Pathfinder & Starfinder
Should races have mechanical effects?
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<blockquote data-quote="Li Shenron" data-source="post: 5791936" data-attributes="member: 1465"><p>I would like the choice of race to count <em>more</em>.</p><p></p><p>I would like the race to give some benefits <em>immediately</em> if they represent the biology of such race (vision, speed, ability modifiers), eventually also some penalties if appropriate for fluff and balance.</p><p></p><p>I would like the race to give additional benefits <em>gradually at later character level</em>, to represent the character getting deeper in her race's culture and attitudes.</p><p></p><p>But there is a very simple solution:</p><p></p><p>1) Make the immediate benefits/penalties being easy to ignore or offset. Besides vision (but I've never seen anyone complain that they don't want to see in the dark...) and maybe speed, ability modifiers can be easily offset by arranging your scores appropriately. And in case the player is <em>really</em> such an <insert_silly_word> that "I can't have -2 in Charisma, it makes my Sorcerer unplayable", fine... forsake the penalty and bonus if you want, let's make them optional.</p><p></p><p>2) Make the gradual benefits choosable, but also make it possible for the player to choose something not related to race. Starting from the 3e framework, this could mean for example:</p><p></p><p>2a) Give an extra racial benefit every X levels, with the option of just getting any one bonus feat instead. This means to give some extra to all PCs, but highlights the racial nature of these benefits more.</p><p></p><p>2b) Add race-restricted feats in the game. No change to character power, but it kinds of "hides" these in the pages more.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5791936, member: 1465"] I would like the choice of race to count [I]more[/I]. I would like the race to give some benefits [I]immediately[/I] if they represent the biology of such race (vision, speed, ability modifiers), eventually also some penalties if appropriate for fluff and balance. I would like the race to give additional benefits [I]gradually at later character level[/I], to represent the character getting deeper in her race's culture and attitudes. But there is a very simple solution: 1) Make the immediate benefits/penalties being easy to ignore or offset. Besides vision (but I've never seen anyone complain that they don't want to see in the dark...) and maybe speed, ability modifiers can be easily offset by arranging your scores appropriately. And in case the player is [I]really[/I] such an <insert_silly_word> that "I can't have -2 in Charisma, it makes my Sorcerer unplayable", fine... forsake the penalty and bonus if you want, let's make them optional. 2) Make the gradual benefits choosable, but also make it possible for the player to choose something not related to race. Starting from the 3e framework, this could mean for example: 2a) Give an extra racial benefit every X levels, with the option of just getting any one bonus feat instead. This means to give some extra to all PCs, but highlights the racial nature of these benefits more. 2b) Add race-restricted feats in the game. No change to character power, but it kinds of "hides" these in the pages more. [/QUOTE]
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Community
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Should races have mechanical effects?
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