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General Tabletop Discussion
*Pathfinder & Starfinder
Should races have mechanical effects?
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<blockquote data-quote="SKyOdin" data-source="post: 5792049" data-attributes="member: 57939"><p>The central point of a lot of the people complaining about races having special mechanic seems to be the issue of ability score bonuses forcing certain races to play certain classes, and punishing other race/class combinations. But isn't that ultimately more a problem with the ability score system and class design than it is with race? The central problem is that D&D class/ability score design is that each class has one stat that it needs a lot of, and a bunch of stats that don't give near as much benefit. As such, there is not much room for a rogue that has more strength than dexterity, or a fighter with high intelligence. Wouldn't coming up with a solution to that problem solve the problem of race mechanical diversity?</p><p></p><p>Not that I think it is too big of a problem currently. In 3E or 4E, race ability score bonuses never added up to be bigger than +2 or -2. As such, even a dwarf wizard could always achieve a functional 16 base Int, if someone really wanted to play that character. A 16 in a core stat is perfectly playable in both editions. I admit that player would have to give up quite a bit for that, but it should still be viable.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5792049, member: 57939"] The central point of a lot of the people complaining about races having special mechanic seems to be the issue of ability score bonuses forcing certain races to play certain classes, and punishing other race/class combinations. But isn't that ultimately more a problem with the ability score system and class design than it is with race? The central problem is that D&D class/ability score design is that each class has one stat that it needs a lot of, and a bunch of stats that don't give near as much benefit. As such, there is not much room for a rogue that has more strength than dexterity, or a fighter with high intelligence. Wouldn't coming up with a solution to that problem solve the problem of race mechanical diversity? Not that I think it is too big of a problem currently. In 3E or 4E, race ability score bonuses never added up to be bigger than +2 or -2. As such, even a dwarf wizard could always achieve a functional 16 base Int, if someone really wanted to play that character. A 16 in a core stat is perfectly playable in both editions. I admit that player would have to give up quite a bit for that, but it should still be viable. [/QUOTE]
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Community
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Should races have mechanical effects?
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