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General Tabletop Discussion
*Pathfinder & Starfinder
Should races have mechanical effects?
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<blockquote data-quote="Connorsrpg" data-source="post: 5792393" data-attributes="member: 19265"><p>[MENTION=5038]Greg K[/MENTION]</p><p></p><p>Can't seem to XP you again at the moment, but I heartily agree with all you say and present, including all your sigs.</p><p></p><p>It sounds like I would certainly like to play at your table.</p><p></p><p>Back to races - why can't they simply have a similar mechanic to classes? But not levels as in multiclassing or even substitution levels (though that is closer). As you gain a level, you gain, lets call it a talent <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. It can be chosen from the several Talent Trees that suit your class, the one or two for your theme or background, or the few racial ones. Player then puts focus on what is more important to them.</p><p></p><p>Of course Talent Trees could overlap. For eg the Weapon Specialist TT would be obviously open for Fighters, but Rangers could use it for Bows or Two-Weapon fighting (if you like those styles), or an elf with bows, dwarves with axes and warhammers, etc. No great mechanical benefits here, just more access/choices. (I have always wanted to develop a game like this since SW SAGA).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5792393, member: 19265"] [MENTION=5038]Greg K[/MENTION] Can't seem to XP you again at the moment, but I heartily agree with all you say and present, including all your sigs. It sounds like I would certainly like to play at your table. Back to races - why can't they simply have a similar mechanic to classes? But not levels as in multiclassing or even substitution levels (though that is closer). As you gain a level, you gain, lets call it a talent ;). It can be chosen from the several Talent Trees that suit your class, the one or two for your theme or background, or the few racial ones. Player then puts focus on what is more important to them. Of course Talent Trees could overlap. For eg the Weapon Specialist TT would be obviously open for Fighters, but Rangers could use it for Bows or Two-Weapon fighting (if you like those styles), or an elf with bows, dwarves with axes and warhammers, etc. No great mechanical benefits here, just more access/choices. (I have always wanted to develop a game like this since SW SAGA). [/QUOTE]
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Should races have mechanical effects?
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