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General Tabletop Discussion
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Should Ranger/Paladin get 1 level 1 spellslot at 1st level?
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<blockquote data-quote="Dualazi" data-source="post: 7022486" data-attributes="member: 6855537"><p>I’d love to hear how, exactly, they are so underpowered. Aside from level 1 being incredibly short, as has been noted many times on the forums, the few gimmicks the other classes get aren’t exactly spammable. Most classes, in my experience, get by in the early levels with a lot of basic attacks/cantrips, and rangers aren’t any worse at those than any other class really.</p><p></p><p>Additionally, the other pillar abilities can’t be effectively evaluated in a vacuum, but neither should they be dismissed out of hand. </p><p></p><p></p><p></p><p>Multiclassing has to do with it because your fix has only bothered to consider the ranger in isolation, not the effects of being able to dip 1 into ranger for their spells.</p><p>You realize heavy armor means pretty much jack at level 1, right? A level 1 ranger can easily hit 15 AC with leather, and 17 with a shield, which is more than enough. You won’t be getting plate for a while, certainly not before spellcasting is up and running, which seems to be your area of fixation.</p><p></p><p>5e also prides itself on being approachable/easy to learn, which is probably another reason that these classes lack spellcasting at level, to make more classes that are easy entry points to the game for new players. I don’t agree with balancing a game around this idea, but I’d be lying if I said I didn’t think it was a consideration of the folks at Wizards.</p><p></p><p>To put it bluntly, among all the problems these classes might have, you picked one of the least relevant. They take place in a sliver of the game that’s occupied for the least amount of time, and there are many other improvements that could be made (see the multiple iterations of ranger) in lieu of what I consider a corner case, unless you and your group just continually hold level 1 grudge matches.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7022486, member: 6855537"] I’d love to hear how, exactly, they are so underpowered. Aside from level 1 being incredibly short, as has been noted many times on the forums, the few gimmicks the other classes get aren’t exactly spammable. Most classes, in my experience, get by in the early levels with a lot of basic attacks/cantrips, and rangers aren’t any worse at those than any other class really. Additionally, the other pillar abilities can’t be effectively evaluated in a vacuum, but neither should they be dismissed out of hand. Multiclassing has to do with it because your fix has only bothered to consider the ranger in isolation, not the effects of being able to dip 1 into ranger for their spells. You realize heavy armor means pretty much jack at level 1, right? A level 1 ranger can easily hit 15 AC with leather, and 17 with a shield, which is more than enough. You won’t be getting plate for a while, certainly not before spellcasting is up and running, which seems to be your area of fixation. 5e also prides itself on being approachable/easy to learn, which is probably another reason that these classes lack spellcasting at level, to make more classes that are easy entry points to the game for new players. I don’t agree with balancing a game around this idea, but I’d be lying if I said I didn’t think it was a consideration of the folks at Wizards. To put it bluntly, among all the problems these classes might have, you picked one of the least relevant. They take place in a sliver of the game that’s occupied for the least amount of time, and there are many other improvements that could be made (see the multiple iterations of ranger) in lieu of what I consider a corner case, unless you and your group just continually hold level 1 grudge matches. [/QUOTE]
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Should Ranger/Paladin get 1 level 1 spellslot at 1st level?
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