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General Tabletop Discussion
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Should Ranger/Paladin get 1 level 1 spellslot at 1st level?
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<blockquote data-quote="FrogReaver" data-source="post: 7022496" data-attributes="member: 6795602"><p>It's pretty obvious what their combat shortcomings are at level 1. Don't know what else you want here? Me to list all the features those classes get that make them better at combat? Me to run them all through a goblin grind simulation and tell you how many more goblins these other classes kill than them before dying? Like what are you looking for?</p><p></p><p></p><p></p><p>Level 1 is short? So what?</p><p></p><p></p><p>1. So what? Are you really trying to argue that we should only compare class power by looking at spammable abilities?</p><p>2. The fighter, rogue, monk all have spammable combat related abilities at level 1.</p><p></p><p></p><p></p><p>Rangers are worse than fighters, rogues and monks with basic attacks. But why again are we only looking at basic attacks and not the full package? </p><p></p><p></p><p></p><p>Good thing I never dismissed them. Simply claimed that in many campaigns the rangers and paladins level 1 abilities (besides lay on hands) will never be used at level 1. I even made mention that they are useful abilities to have for a whole campaign, but their use is spotty at level 1.</p><p></p><p></p><p></p><p>If you are worried about level 1 hunters mark then I've got a warlock class and hex spell you should be real real worried about. </p><p></p><p></p><p></p><p>+1 AC and less MAD dependent. Keep in mind I only referenced it in respect to a cleric and that reference also included martial weapons with it. (ie. a cleric with heavy armor and martial weapons).</p><p></p><p></p><p></p><p>Not sure what your point is here</p><p></p><p></p><p></p><p>who mentioned anything about plate? strawmen are easy to take down. Try discussing real positions.</p><p></p><p></p><p></p><p>Good thing I'm not talking about actually changing the players handbook!</p><p></p><p></p><p></p><p>I expliclty asked about a level 1 change and the argument is that it's not relevant because its at level 1 and level 1 is short. Do you realize how that actually sounds?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7022496, member: 6795602"] It's pretty obvious what their combat shortcomings are at level 1. Don't know what else you want here? Me to list all the features those classes get that make them better at combat? Me to run them all through a goblin grind simulation and tell you how many more goblins these other classes kill than them before dying? Like what are you looking for? Level 1 is short? So what? 1. So what? Are you really trying to argue that we should only compare class power by looking at spammable abilities? 2. The fighter, rogue, monk all have spammable combat related abilities at level 1. Rangers are worse than fighters, rogues and monks with basic attacks. But why again are we only looking at basic attacks and not the full package? Good thing I never dismissed them. Simply claimed that in many campaigns the rangers and paladins level 1 abilities (besides lay on hands) will never be used at level 1. I even made mention that they are useful abilities to have for a whole campaign, but their use is spotty at level 1. If you are worried about level 1 hunters mark then I've got a warlock class and hex spell you should be real real worried about. +1 AC and less MAD dependent. Keep in mind I only referenced it in respect to a cleric and that reference also included martial weapons with it. (ie. a cleric with heavy armor and martial weapons). Not sure what your point is here who mentioned anything about plate? strawmen are easy to take down. Try discussing real positions. Good thing I'm not talking about actually changing the players handbook! I expliclty asked about a level 1 change and the argument is that it's not relevant because its at level 1 and level 1 is short. Do you realize how that actually sounds? [/QUOTE]
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Should Ranger/Paladin get 1 level 1 spellslot at 1st level?
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