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General Tabletop Discussion
*Dungeons & Dragons
Should Rituals Have a Cost?
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<blockquote data-quote="MerricB" data-source="post: 6151677" data-attributes="member: 3586"><p>Healing potions in 4E will sometimes heal more HP than the surge will on its own, so there are occasional benefits for using them out-of-combat. There are also potions that heal even when you don't have any surges left (the potions of cure * wounds, from MME).</p></blockquote><p></p><p></p><p></p><p>It shows that there are costs that players will pay for consumable effects. In addition, I seem to remember scrolls and wands of knock, death's ward and other such things in my 3E/PF games. If the price is right, players will buy consumable effects. If the price is too high - which it mostly is in 4E - then they won't.</p><p>[/QUOTE]</p>
[QUOTE="MerricB, post: 6151677, member: 3586"] Healing potions in 4E will sometimes heal more HP than the surge will on its own, so there are occasional benefits for using them out-of-combat. There are also potions that heal even when you don't have any surges left (the potions of cure * wounds, from MME).[/quote] It shows that there are costs that players will pay for consumable effects. In addition, I seem to remember scrolls and wands of knock, death's ward and other such things in my 3E/PF games. If the price is right, players will buy consumable effects. If the price is too high - which it mostly is in 4E - then they won't. [/QUOTE]
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Should Rituals Have a Cost?
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