Falling Icicle
Adventurer
In 4e, and in earlier playtest packets, rituals used to cost money in the form of expensive components to cast. Later, this cost was removed. While I greatly disliked the (IMO) outrageous cost of many of the rituals in 4e, I have been wondering if rituals should at least cost something (like maybe 25gp per spell level, or something similar). Right now, the only cost to using a ritual is the +10 minute casting time. However, rituals allow you to cast spells without using spell slots. It seems like the intelligent thing to do is to use these spells in their ritual form whenever possible, so that you can cast them for free. Is that a problem, or is the increased casting time enough of a cost?
What do you think? Should rituals cost money?
What do you think? Should rituals cost money?
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