Hussar
Legend
Gentlegamer said:Would you seriously keep that knowledge to yourself and let the party die to green slime? Maybe you feel the need to dress up your knowledge in an in-game explanation (Wilderness Lore/Survival check, etc), and if so, that's fine, I'll play along, but I won't attempt to penalize you since it's nothing I can really enforce anyway. The only thing I can do is 'out meta your meta' by changing the specific weakness of green slime to force you to find it out in-game, so exercise appropriate caution.
Just picking this one out.
Yes, absolutely. If there is no way I could reasonably think of that my character would have this knowledge, I would not bring it up at the table. And I would criticise any other player who did so because to do so is taking a very large hammer to the fourth wall.
And I would not be such a PITA player as to force the DM to rewrite every single monster just to "surprise" me. That's not what I'm there for. If me being at the table is going to cause the DM more work, I should be looking for a new table. And any player that hands me more work because he can't stay in character should be looking for a new DM.
I have very little tolerance for this sort of thing honestly. I do think its bad play. I would never, ever recommend any group adopt this style of play. For all the complaints about video-gamey, this one takes the prize. We don't bother actually giving any real personality to our characters, we just play ourselves driving our little sprite around the DM's world.
No thank you. We've spend the last few decades with pretty much every single gaming source telling us that this is a style of play to be eschewed. I honestly thought this type of thing had died out in the early 80's.
Hey, play what you like, but, I'm still going to stand back and say that this is not good role play.