frankthedm
First Post

How worthwhile is it to have changing weapons cost actions? Does the game gain anything by NOT assuming a competent warrior can quickdraw to the weapon needed to make that round's attack(s)?
How much is gained by tracking what is in a character's hands? Is it worth making a character spend time digging through a backpack to get out the rope and grappling hook when the floor is caving in?
Should putting weapons away cost more in the economy of actions than dropping weapons on the ground?