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General Tabletop Discussion
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Should terrain be move vulnerable to damage in 4E?
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<blockquote data-quote="IceFractal" data-source="post: 3932404" data-attributes="member: 27704"><p>Likewise, I'd like more destructable terrain. I once tried calculating how deep a crater fireballs and other destructive spells would be causing - a few inches deep, at most. Worried about that off-target lightning bolt bringing down the cavern? Don't be, it barely puts a scratch on stone, or even wood. Not very exciting.</p><p></p><p>There is one factor though - the huge disparity between in-combat time and out of combat time. In combat, a wall would have to breakable in three rounds or less to have any chance of a dramatic effect. Out of combat, that means you can smash through three walls per minute! </p><p></p><p>So I think you pretty much have to make a choice:</p><p>* Dramatic fights, and either make your dungeons out of force walls or have them tunnelled through in minutes.</p><p>* Terrain is moot in combat, but walls are an actual impedement to motion.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3932404, member: 27704"] Likewise, I'd like more destructable terrain. I once tried calculating how deep a crater fireballs and other destructive spells would be causing - a few inches deep, at most. Worried about that off-target lightning bolt bringing down the cavern? Don't be, it barely puts a scratch on stone, or even wood. Not very exciting. There is one factor though - the huge disparity between in-combat time and out of combat time. In combat, a wall would have to breakable in three rounds or less to have any chance of a dramatic effect. Out of combat, that means you can smash through three walls per minute! So I think you pretty much have to make a choice: * Dramatic fights, and either make your dungeons out of force walls or have them tunnelled through in minutes. * Terrain is moot in combat, but walls are an actual impedement to motion. [/QUOTE]
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Should terrain be move vulnerable to damage in 4E?
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