frankthedm
First Post
Overall, it seems like in 3e, most creatures, save the frenzied berserker, with his 4 for 1 power attack, won't cause very much collateral damage unless they spend a good chunk of time trying to do so. Other than Earthquake, most spell effects one would imagine could actually wreck at least a thin wall, honestly do very little since they get their damage cut in half and then have hardness applied. I'm not trying to say the numbers are 'unrealistic'*, far from it, but those huge amounts of HP mean that even at high levels, it is very hard to impact the terrain meaningfully. Hell, even if the DM rules that the breath weapon of a great worm red dragon does full damage to a tree, there is still a very good chance the tree will still be standing. :\
It also means that there has to be a huge disconnect between the HP of a normal pillar and the "combat zone's" break-for-effect pillar for it to be worthwhile to spend the actions to break said pillar. Trying to break even a slender pillar just is not worth it; hardness 8 and 150 HP is a lot to hack through, so in 3e, unless the dm makes it very evident the special pillar is a lot easier to break, it does not matter WHAT when effect is, if the foe can be hurt, triggering the effect is a waste of time.
Maybe I have watched too much DBZ, but at higher levels, I LIKE the idea the battlefield being ruined by the combatants with hills and mountains being torn apart like styrofoam.
*However, those huge HP amounts, if directly transfered to a modern setting, necessitate modern explosives doing 100's of damage to be congruent with their descutive power IRL
It also means that there has to be a huge disconnect between the HP of a normal pillar and the "combat zone's" break-for-effect pillar for it to be worthwhile to spend the actions to break said pillar. Trying to break even a slender pillar just is not worth it; hardness 8 and 150 HP is a lot to hack through, so in 3e, unless the dm makes it very evident the special pillar is a lot easier to break, it does not matter WHAT when effect is, if the foe can be hurt, triggering the effect is a waste of time.
Maybe I have watched too much DBZ, but at higher levels, I LIKE the idea the battlefield being ruined by the combatants with hills and mountains being torn apart like styrofoam.
*However, those huge HP amounts, if directly transfered to a modern setting, necessitate modern explosives doing 100's of damage to be congruent with their descutive power IRL