D&D 4E Should terrain be move vulnerable to damage in 4E?

ardoughter said:
Do you really want fireballs taking out walls?

So you are 4 levels underground, in a long 15 ft corridor and meet a horde of bad guys coming the other way a the wizard drops a fireball, the warlock misses with a zap and takeout a pillar in the chamber beyond....

You spend the rest of the month digging your way back to the surface (done as s skill challange) :D

Eh... not cinematic enough. How about this? Skill challenge: find your way up through four levels of dungeon before the place crashes down around your ears.

Anyway, it's fantasy. You can have damage without total destruction, to whatever extent the DM wants. He shouldn't have to consult a chart, or an engineering textbook, to decide which walls and pillars are load bearing, and if it's enough to bring the place down (although the running through a collapsing dungeon skill challenge could be fun.)
 

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any ideas on attacks doing knockback, in one of the playtests i saw an attack that pushed an enemy 2 squares back.

coeld you shove a table into a person standing behind the tabe by targeting the table with a power like that ?

or knock over other pieces of furnature.
 

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