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Should terrain be move vulnerable to damage in 4E?
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<blockquote data-quote="Cryptos" data-source="post: 4203059" data-attributes="member: 58439"><p>An exorcism?</p><p></p><p>Anyway, I'd feel pretty sorry for that DM in general, because in 4e he doesn't have to do the whole "hide the blue key, hide the red key" stuff. He just has to say:</p><p></p><p>"Skill Challenge! Ahead of you are several doors, each of a different color. They are all locked with what seem to be incredibly complex, magical locks. It seems as though you're not going to go any further unless you find a way through those doors."</p><p></p><p>Let the PCs figure it out. If they want to go searching for a blue key with Perception checks, that's their thing. But it's bound to be more entertaining and engaging to leave them to it, set up the obstacle, the number of successes needed (and failures to avoid), and just smile mischievously as they sort it out themselves.</p><p></p><p>If a DM had an entire linear, keyed dungeon like the above, he's not using the potential of 4e very well, from what I can tell.</p><p></p><p>Let the walls get blown out... just make sure the focus of your skill challenges is suitably indestructable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Cryptos, post: 4203059, member: 58439"] An exorcism? Anyway, I'd feel pretty sorry for that DM in general, because in 4e he doesn't have to do the whole "hide the blue key, hide the red key" stuff. He just has to say: "Skill Challenge! Ahead of you are several doors, each of a different color. They are all locked with what seem to be incredibly complex, magical locks. It seems as though you're not going to go any further unless you find a way through those doors." Let the PCs figure it out. If they want to go searching for a blue key with Perception checks, that's their thing. But it's bound to be more entertaining and engaging to leave them to it, set up the obstacle, the number of successes needed (and failures to avoid), and just smile mischievously as they sort it out themselves. If a DM had an entire linear, keyed dungeon like the above, he's not using the potential of 4e very well, from what I can tell. Let the walls get blown out... just make sure the focus of your skill challenges is suitably indestructable. ;) [/QUOTE]
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Should terrain be move vulnerable to damage in 4E?
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