No, the paladin is being selfish because he expects others to follow his will and moral code when he obviously hasn't made these agreements with them to begin with. Classic disruptive paladin syndrom. I agree that the paladin is in the wrong party but since the paladin is in the minority here and contantly being disruptive in the party, he should leave because he was in error and should have accepted his debt to the party for the right to destory such items unless he had gotten them to agree to other arrangements beforehand. Sure, the paladin was only doing what a paladin does, but everybody is not a paladin. There are even other paths that would mean destruction of the items and still reward the party. One being the possiblity of selling, or turning over the item to a good church for a reward so they may destroy it. In most games I've played, the destruction of such items for ones good gods means either status or XP and there is typically a market for them. In that that paladin is hogging this glory for himself without thought of his compatriots (or even giving them a chance to share in the honor) reeks of selfishness.Crothian said:I'm sorry, but if the players are demanding their equal share of everything even stuff that needs to be destroyted they are being selfish. The paladin should declare them as evil, only other evil beings would want these evil items to remain around.
Moonstone Spider said:Did Gandalf start demanding that Frodo pay him his share of the value of the One Ring after he destroyed it?
Hardness and Hit Points: An attacker cannot damage a magic weapon that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck. Each +1 of enhancement bonus also adds 1 to the weapon’s or shield’s hardness and hit points.
DAMAGING MAGIC ITEMS
A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them— even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.
Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost.
Hypersmurf said:I've got an alternative situation or two.
1. ... one of which happens to be an Unholy Falchion. There is also a Holy Shocking Keen Humanbane Battleaxe, which once belonged to a dwarven companion of the lord; said dwarf wielded this axe valiantly in a long struggle to free his people from an army of evil human mercenaries.
2. ...Among the items available for sale is a weapon the shopkeeper purchased from the last lot of adventurers to come through - a +3 Defending Unholy Rapier.
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Neither the shopkeeper nor the lord radiate evil. (The lord, in fact, is strongly Lawful Good. The merchant might be anything from Lawful Neutral to Neutral Good.)
What actions should the paladin take?