Hairfoot said:To me, that contradicts the very essence of it being a game and renders obsolete any sort of skilful play.
I don't think the concept of skill can be removed from any game, because it then ceases to be a game. It would be like, for instance, awarding victory to a basketball team because the players enjoyed the game the most, even though the opposition handled the ball far better and shot more hoops.Lord Mhoram said:If you are having fun, and so are the rest of the group and GM, and do so week after week, you are the most "skillful" player you can be. Being more tactical/using the rules is not skillful, it's just more tactical. And there is that hidden line of "munchkin/powergamer" there - if skilled play is playing character by the rules, there can't be a legal "too powerful" build, because it is just skillful character design and play.
By this definition, Snakes and Ladders is not a game.Hairfoot said:I don't think the concept of skill can be removed from any game, because it then ceases to be a game.