Hairfoot
First Post
In another thread, it was suggested that some D&D groups prefer campaigns run so that the PCs always win the day.
To me, that contradicts the very essence of it being a game and renders obsolete any sort of skilful play. I think that without the threat of failure or the dreaded TPK, D&D is just a self-indulgent fantasy with well-painted action figures.
But then, there's no "I" in "international roleplaying community". There are four, in fact, but let's not get hung up on details. What do you think?
To me, that contradicts the very essence of it being a game and renders obsolete any sort of skilful play. I think that without the threat of failure or the dreaded TPK, D&D is just a self-indulgent fantasy with well-painted action figures.
But then, there's no "I" in "international roleplaying community". There are four, in fact, but let's not get hung up on details. What do you think?